Ulduar on live

Book Update

Not much of an update so much as a reminder, the Arthas - Rise of the Lich King Contest is still active until the 24th of April. If you haven't already added in your comment, don't forget to do so. There's 5 books being given away on RRVS, so you've got about 5 days left to enter yourself into the drawing.

Big Bear Butt recently had a similar giveaway, but that one already ended yesterday.


Another week passed by, and Ulduar has been open for a few days now. Looks like several crazy no-lifes have already cleared the non hard mode bosses, so they'll be stuck picking their nose until next week before being able to start the hard modes. There's little doubt they won't be able to manage that though...

Blizzard writes:
Yes it is being cleared, but so far by guilds like Ensidia, Vodka and Premonition. Those are some of the best of the best, and none of them managed it in a three hour run. They will however get to the point where they can farm it, and so will you.
Hard modes are a different story.


Ulduar was totally not rushed out, totally not bugged in any way, and all fights were perfectly balanced!

Can you smell the sarcasm yet?

Since the release a few days ago, there have been a large number of hotfixes implemented.

* Several changes to the Razorscale encounter have been made including the range and damage of the Dark Rune Watcher’s Chain Lightning being reduced, and the radius of Razorscale’s Devouring Flame being slightly reduced.
* To increase the challenge, Hodir’s hard mode should need to be completed faster than before and the bonus of the Moonlight buff that NPCs provide to players should be decreased.
* The damage done by Thorim and Sif in hard mode has been increased in multiple ways.
* Freya has had her health and damage increased in hard mode in multiple ways.
* The Ignis the Furnace encounter has received several changes. To make his individual hits less devastating, we reduced his overall melee damage by about 15% but he swings faster now. In normal mode we increased the cooldown of Activate Construct from 30 to 40 seconds. We also decreased the damage of the Scorch ground effect by 20% on both difficulties.
* XT-002 Deconstructor’s health and damage has been slightly increased in hard mode.
* XT-002 Deconstructor will no longer cast Light Bomb or Gravity Bomb while channeling Tympanic Tantrum.
* For the trash leading up to Ignis the Furnace Master, the Magma Rager’s Superheated Winds have had their speed reduced. The normal mode Molten Colossus have had the cooldown of Pyroblast increased.
* The trash mobs leading to Mimiron can now see through stealth/invisible, no more sneaking past.
* In the General Vezax encounter on hard mode, the Saronite Animus’s Profound Darkness will now hit harder.
* Ignis the Furnace Master should no longer melee players he is grabbing.
* We have altered XT-002 Deconstructor's heart aggro radius down to 60 yards so players will no longer get stuck in combat when at the entrance to his room.
* The trash mobs before XT-002 Deconstructor have temporarily been disabled. These mobs will return in the future after we have resolve the issue with them being linked.
* Shattering a Construct during the Ignis the Furnace Master encounter will now decrease the number of Strength of the Creator stack buffs he has by one.

You would think bugs like these would be discovered pretty easily on the PTR, and subsequently fixed. Or is the PTR only there to allow hardcore guilds to train themselves for the encounters and get a "OMG FIRST!". Sure seems like it at times. But heck, the sooner that stuff is fixed, the less likely we'll have to deal with the bugs ourselves :P

Poll End

One poll closes, one poll starts.

Have you cleared all 3.09 content?:
* Naxx Cleared - 113 (66%)
* Malygos Dead - 94 (55%)
* Sartharion Dead - 113 (66%)
* And bored as hell... - 99 (58%)
* Still plenty to do! - 57 (33%)

Not much comment needed on that one I'd think. About half of you cleared everything, was bored, yet had plenty to do.

Another poll regarding Dual Spec is up. Be sure to add your voice in.


  1. I never expect a perfect patch. With that much code, some bugs are going to happen. And the PTR is for raiders, it seems. But whose fault is that? It's mine, and others like me. I never got on the PTR where I could have helped test the encounters. Neither did most "average" players. I wonder if that frustrates the guys at Blizzard.

  2. Yeah, I never see much a point going there myself either. I prefer to do the content when it's finished, since the PTR is just temporary anyway.

  3. Dual specs - hmm - Holy healing and Disc healing. I chose healing and 2 almost identical, but not sure it accurately fits :D

  4. That's fine of course.
    I got 1 spec for 10 mans, 1 for 25 mans, but also both dps obviously ^^

    I'd rename that option to 2x same task, but can't edit poll afterwards...

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