Part II – James Proctor
You need to understand something before I even start on this guy, however offensive this may sound, James Proctor is batshit crazy and not even in the good kind of way, he actually believes a big part of the bullshit he says and most of it is just surreal… Once that huge mess with Appleton started, he began hopping around every goddamn online forum talking about it in order to defend and victimize himself, to do so he brought everything he had up to the table, only to end up screwing himself over without even realizing it. One of those things was a massive chat log between him and Appleton that he posted in multiple forums such as: RPGCodex, I’m not going to ask you to read all that bad comedy but I’ll be doing a couple quotes from it, still if you are some kind of masochist feel free to just dig in.
That said, did you ever wonder why Proctor even accepted to take over project? I mean, after that ordeal it was obvious that “Greed Monger” would be tainted, anything that rings its name will just be tagged as a scam as soon as it pops out, it was one of the reasons why Appleton just took off, he realized what he had done *cough*assuming that he wasn’t aware of it since the start*cough*and just washed his hands of it.
[12/6/2012 9:39:19 PM] Jason Appleton: Soon as my laptop shows up I'm going to install Unity Pro
[12/6/2012 9:39:28 PM] Jason Appleton: my computer just isnt powerful enough to run it
[12/6/2012 9:39:47 PM] James Proctor: Buy another License or are you going to want your license back? lol
[12/6/2012 9:39:51 PM] Jason Appleton: no
[12/6/2012 9:40:02 PM] Jason Appleton: but I keep forgetting I also bought you that license lol
[12/6/2012 6:50:45 PM] Janson: you bought the rpg starter kit. so there is no network
[12/19/2012 11:44:40 PM] Jason Appleton: I bought the Big Environment Pack 2 also, downloading now
[12/28/2012 4:14:27 PM] James Proctor: Just make sure they don't have some insanely high Poly count
[12/28/2012 4:15:38 PM] James Proctor: weapons should have a poly count no higher then 1,000... Even that though is prob. pretty high.
[12/28/2012 4:52:55 PM] James Proctor: Almost have a loading screen done...
[12/28/2012 4:56:03 PM] Jason Appleton: i just bought a lot of weapons
[1/3/2012 1:15:33 PM] James Proctor: I spent $99 last night to get a 1 year subscription to http://www.gameinstitute.com - There is like over 500 hours worth of Video talks on everything from C++ programming, Game Engine Design, DirectX, AI, 3D Modeling, Character Design and Modeling, to even Game Console development. AND through it I got an awesome DX 11 Game Engine with full source code so I can continue work on it then rebrand it (Make it my own Engine) and License it out all I want!
Well, unlike what many believe, when Appleton took off, he didn’t take “ALL” the kickstarter money, according to the logs they actually burned through a lot of it. These people were apparently convinced that they could make a MMORPG just by piecing assets together, like a big freaking expensive Lego! Therefore, they just kept buying them, that and a bunch of unnecessary licenses, because why the hell not, and that’s where a big chunk of the backers money is “invested” on, now guess who got all this junk by taking over the project… Yeah, The Mr noble knight Proctor.
[12/5/2012 10:59:31 PM] James Proctor: I don't know that's up to you... It's just that we had agreed on one thing the computer and $4k for that work I had ALREADY done... I told me mom that and we have been counting on that money to get through the winter now you go behind my back and change things up on me... I don't care so much about the money but it's kind of important when we were counting on it in order to survive...
[12/5/2012 11:19:10 PM] Jason Appleton: $2,000 and a new computer isn't bad for a month
[12/5/2012 11:19:21 PM] James Proctor: No it isn't
[12/5/2012 11:19:23 PM] Jason Appleton: thats more than anyone else is making
Oh but the good ol’ loot doesn’t just end there, not only he also was getting paid by his *cough*lack of*cough* work but on top of it, he also received a brand new computer to “work” with from Appleton, this shit was like a big ass Christmas eve for him!
- Mar 6, 2012 - The Remnant: Tribulation
- Mar 10, 2012 - Cubed Wars
- Jun 6, 2012 - Rise of Heroes: Online
- Jul 13, 2012 - FarmLand
- Aug 20, 2012 - Conquest
- Sep 4, 2012 - Rolling Ball
- Oct 20, 2012 - Survival City: Zombie Apocalypse
- Mar 8, 2013 - Zombie Survivalist
- Apr 5, 2013 - Greed Monger
- Aug 29, 2013 - Invasion
- Nov 3, 2013 - Greed Monger
- Apr 4, 2014 - Social Arena
- Apr 26, 2014 - Rise of Heroes
- Jun 15, 2014 - CityLife
- Aug 2, 2014 - Free Web Hosting
- Oct 23, 2014 - Lobby based Online Survival
- Dec 26, 2014 - Greed Monger
- Apr 17, 2015 - Fantasy/Scifi MMO
- Sep 2, 2015 - Freelancer Work
- Sep 18, 2015 - Project: City Life
[1/3/2013 1:47:31 PM] Jason Appleton: Now that you've had your fun, get back to work on Greed monger before I fly to Maine and kick the shit out of you for losing focus
[1/3/2013 1:50:25 PM] James Proctor: lol I'm not losing focus... I just need to have a couple projects going so that I'm not ALWAYS working on the same thing and burn myself out... In the evening after 5 I'll work on the engine and before 5 I'll work on GM... Nothing wrong with that. lol
Now when people thought that it was finally over, “Greed Monger: Project Reality” pops out, how is this one any different from the last ones? Well, it has a longer name... Oh! And now instead of MMORPG they are calling it a “multiplayer sandbox RPG” or something along those lines, but it’s pretty much the same shit as usual, before even having anything close of being playable he already announced it all over the internet, Facebook page, blogs, gaming websites, Unity forum, hell the bloody thing even has a YouTube channel and a Steam Greenlight page already! And obviously, just like ALL his projects, it’s nothing but a bunch of other people Unity assets stacked together, allow me to demonstrate you:
Big Environment Pack: 50$
RPG Kit Lite – 100$
As you can see, everything in this “video game” can be found over Unity Store, his UI, the environment, character models... you name it, if you believe that his game looks “awesome” as some people in his Facebook seem to think, go tell that to the people who worked on those assets, not the guy who just paid for them with the money of a fraudulent kickstarter. You can even try to argue that it’s not unnatural for video game projects to use others people’s assets, the thing is, that’s all his projects ever are, just copy & pasted assets straight from the store! Independently how much he may claim to be “his” work, you’ll eventually see him running out of the assets to just throw in, forcing him to cancel the project while blaming someone else for it just like he has been doing with all the rest. If you feel like this wasn’t enough by now (Yeah right!), I welcome you to Part III written by Zola, an artist who actually happened to cross paths with Greed Monger back when it was still led by Jason Appleton, I also recommend you taking a peek on the following links for further information on all this drama and with this I bid you farewell and thanks for reading, enjoy.