Blizzard is in your forum, answering your posts. It seems the achievements currently in beta are still having some wrinkles that need ironing out. Here's a snippet from the topic on the EJ forums. Makes you wonder what other forums they are monitoring, perhaps your guild's too eh?
Dashiva came to the realization that certain achievements are proving to be impossible.
Thursday, July 31, 2008
Achievements in flux
Blizzard is in your forum, answering your posts. It seems the achievements currently in beta are still having some wrinkles that need ironing out. Here's a snippet from the topic on the EJ forums. Makes you wonder what other forums they are monitoring, perhaps your guild's too eh?
Dashiva came to the realization that certain achievements are proving to be impossible.
Wednesday, July 30, 2008
WotLK beta update
A new beta build has been uploaded by blizzard recently, and MMOC as well as WoR and just about any other WoW news site out there has managed to come up with pretty much the same info that's been changed. Read one, and you've read them all, it never ceases to amaze me.
At any rate, the interesting bits ye rogue and hunter lovers will want to know is that there's indeed some new stuff for us in this build. Just keep in mind nothing's final and totally subject to change in the near future. Doesn't mean it might change, but chances are extremely high that they will.
Regeneration
Firstly, the major selling point of this new build is the way energy and mana work. No longer will you need to wait for any silly things such as "ticks" which increase your energy by 20 every 2 seconds, or your mana by 150 (or whatever). The client will now "tick" every 1/10th of a second. Meaning us rogues now gain 1 energy every 1/10th of a second, in real time. Smooth and constant action, no longer having to wait for 2 seconds while you're on 39.9 energy and wanting to use a Sinister Strike. No longer waiting in stealth for your energy meter to tell you that with possible lag etc, if you ambush now, you'll immediately regain 20 energy after. Simply a constant stream of numbers regenerating energy. Yes this affects druids in cat form too.
Interrupts
Kick, pummel and shield bash no longer do any damage. But above all, are no longer affected by the global cooldown! So we can just continue to bash along (Reliquary of Souls for instance) and press the button when needed. Earth Shock is unaffected by this change.
Some other stuff
The hunter bear trap is a snare, much like druid roots.
Hunters also get a form of "execute" shot.
BM Hunters can tame Devilsaurs!!
Crushing blow mechanics are being removed completely. Druids cheer!
Rogues get to disarm without talents and without having to parry.
All aoe healing, shouts and totems work raid-wide. Some buffs still apply to party only though.
Shamans get to polymorph.
Basically a little summary here.
The guys over at the FragBite forums had a really nice mount shot I just had to share with the rest of you. Mind that this is "not" the death knight mount. It's pretty pimp, totally unlike the sad placeholder death knights have right now.
Inscription
There's a good few Inscription glyphs added in the latest beta build. Easiest to check them out here on MMOC. The majority is druid based.
From the list I can pick a few that may correspond closely to rogue skills:
Some may recall that I've written about how professions can buff your raid performance. I figured it may be interesting to see how the WotLK professions are holding up so far. Here's a list gathered on the EJ forums.
Alchemy
Skinning is pretty straightforward and only gives +25 Crit rating. Hardly worth mentioning, but still better than nothing at all. Crit is generally worth a lot less than hit rating as well.
Mining
Mining gives 35 stamina. Good for tanks, or pvp but pretty small if you look at the big picture. Again only 25 stats.
Herbalism
Herbalism is somewhat uncertain. Some speculations say herbalism might receive a flat stat bonus like mining and skinning will, spirit would be likely if it does. However, herbalists also get to pick these special plants:
For rogues this would mean we'd get a crit gem, a hit gem, and an attack power gem. Far from optimal, but that would give +30 stat points in total. Add in the fact that the BoP gems are multicolor, and thus ensure you don't need to use purple gems to activate your meta slot, you'd free up to an extra 2x 10 stats which would otherwise have been used for stamina. In good faith we could consider there will be some new trinkets available as well, however these will likely be easily replaced by others much like in TBC. I've been wrong before though, so we shall see.
Blacksmithing
This blacksmithing special has not been seen in action on the beta servers yet, but it seems quite likely so far that this will be the unique ability only for blacksmiths. This would make room for up to two epic gems, and thus 2x 20 stats for warriors, rogues, hunters and death knights. It's not certain whether the sockets can be placed in weapons that already have a socket or not, nor is it known whether filling the socket will add +2 stats like most single sockete items currently do.
Tailoring
Tailoring will likely have leg enchants much like leatherworking. These haven't been implemented yet, but in good faith these will likely resemble a relatively equal stat increase compared to the leatherworking versions. Which would be about +31 stats.
Engineering
Engineering stuff is still not implemented. Chances are big we'll get a mote extractor again, but other than that, it's anyone's guess. A motor cycle is hardly worth sacrificing extra stats over.
Inscription
Inscription will gain an extra glyph slots aparently. Not much is known yet about inscription sadly, but an extra major glyph could be quite powerful in itself. It's also uncertain whether glyhps will be swappable or whether there will be any Bind on Pickup versions that only scribes can use. Time shall tell.
In summary
Monday, July 28, 2008
D3 poll ends
So, the poll question was : Will you play Diablo 3?
Absolutely ! - 147 (63%)
No, I prefer WoW. - 46 (20%)
I might.... - 37 (16%)
I suppose I should have also asked "Will you play D3 at the same time as WoW?"
Either way, it does appear at least 60% of us are at least going to try out Diablo 3. I suspect WoW will be a very silent place when Diablo is released. Will blizzard be shooting themselves in their virtual feet? Will many be playing Starcraft 2?
It is too early to tell for sure, but I suspect D3 will be able to do what Age of Conan could not. If not outright kill a dozen raiding guilds, then at least make it very difficult for them to spend any time in the endgame raids. Recruitment will be a long slow summer for a lot of us. Unless you're playing Diablo 3 that is ;)
Another poll then, "Are you in the WotLK beta?"
I think this is an interesting question, considdering how ebay has been against virtual item sales at some point. Yet the key is indeed virtual and bids are up as high as 152 Euros!! That's pretty sad guys, seriously.
Outbrain
Should we add Outbrain star ratings to this blog? See their blog for a demo. Basically we'd have 1-5 star rating options here with which you can vote for each individual post. The highest rated posts would be shown in a widget in the sidebar. Hit your answer on the poll on the right.
Rumors
Oh, and hey look at that. The rumor was indeed true.
I suppose I should have also asked "Will you play D3 at the same time as WoW?"
Either way, it does appear at least 60% of us are at least going to try out Diablo 3. I suspect WoW will be a very silent place when Diablo is released. Will blizzard be shooting themselves in their virtual feet? Will many be playing Starcraft 2?
It is too early to tell for sure, but I suspect D3 will be able to do what Age of Conan could not. If not outright kill a dozen raiding guilds, then at least make it very difficult for them to spend any time in the endgame raids. Recruitment will be a long slow summer for a lot of us. Unless you're playing Diablo 3 that is ;)
Another poll then, "Are you in the WotLK beta?"
I think this is an interesting question, considdering how ebay has been against virtual item sales at some point. Yet the key is indeed virtual and bids are up as high as 152 Euros!! That's pretty sad guys, seriously.
Outbrain
Should we add Outbrain star ratings to this blog? See their blog for a demo. Basically we'd have 1-5 star rating options here with which you can vote for each individual post. The highest rated posts would be shown in a widget in the sidebar. Hit your answer on the poll on the right.
Rumors
Oh, and hey look at that. The rumor was indeed true.
Saturday, July 26, 2008
Menu bar
I've been looking around for a bit and eventually found a nice little CSS script which would allow the blog to finally implement a menu bar. I've just implemented a demonstration object in one of my smaller side projects that you can look at here to give you an idea. (Yes, I've been working on two blogs at the same time.)I could put the "entire" blogroll into a submenu this way, or just the ones who give me a nice back rub. (jk) Anyhow, I'll work on the design for a bit and come up with something. Meanwhile you can request of make suggestions if needed.
Mainly I'd like to ditch the labels widget (does anyone use that?) and clean up the highlights in the topright. I can also use labels more freely instead of trying to keep them to a minimum number of categories without the widget growing out of control.
You can see the design so far up top under the banner.
I think it's pretty sweet so far, and I can even add icons 'n stuff.
Thoughts or suggestions?
Friday, July 25, 2008
Super tiny short post
If you haven't recently visited Petopia or Mania's arcadia, shame on you then! Because there's some very interesting WotLK pet info currently there. I could make this a huge post today with a LOT of information, but mania generally does this better than me. These are the pages you should be looking at: pet talents, pet skills and the new pet Models. Also as of today a WotLK talents FAQ and WotLK pets and families FAQ.
I had to share these links today, because wowhead has a functional pet talent calculator up and running. Go play around with it, it's pretty awesome. Don't miss out their pet comparison page either.
Vimeo Videos, no more
This has been posted in a few places now but some might not be aware of it yet. Vimeo staff has declared that as of recently they will no longer accept gaming videos, and as of September the 1st they will delete all existing gaming videos. (Including WotLK alpha and beta vids) That's pretty lame.
ps: That cat image has been my forum avatar for a while now. =^_^=
Found it on MyCatHatesYou.com. You too can join the cat avatar forum invasion today!
ps2: Aikida is back, whoa!
Wednesday, July 23, 2008
Pet collectors rejoice!
With the implementation of achievements you'll notice one of the achievements requests you to collect over 75 vanity pets. That's pretty crazy obviously and few other than the totally insane would start such a quest simply for lack of inventory and bank space. However, blizzard has announced that vanity pets and normal mounts will no longer be stored in your inventory as a normal item. Instead, such items will become bound to your character as a sort of spell that you can learn.
If you hop over to the Warcraft Pets site, you'll find a nice list of 94 different pets at the time of writing this. More are for sure to be added with the release of WotLK.
For myself this change would only save me about 4 extra bank slots and two inventory slots, but all the little bits count! Especially the druid class will enjoy the extra space in their already overly cramped storage. Also, you might be interested in knowing that there might be a token frame (like a key ring), and a quest bag coming up to further remove your bag space limitations. (That's just a rumor for now though.)
Blizzard Quote
Tuesday, July 22, 2008
Beta talents for all
Money making professions
Hey look at that, as promised it's part two of this post about professions. And it's a pretty long post at that, so hopefully you understand why it took a while to produce. Comments and feedback are always welcome and will if needed be integrated into the post.
Crafting
Leatherworkers, blacksmiths, engineers, enchanters, tailors and even alchemists in a way can sell their "ability to craft" something for a small fee. The fee you can ask will generally depend on the rarity of the item, and how much effort or cash you put into raising your skill. Don't craft anything for free, unless something is ridiculously easy to make or you're making the item for friends. A small tip of 1-30g should be quite reasonable in most cases. Time is money after all.
Another way to get cash by crafting, is to provide basic materials. Have your customer bring the rare ingredients (primal might or nethers for example) while you bring cloth and other primals. This way you can charge a good price for the bulk of the materials and still seem like a good person by not asking for a tip.
Engineering
Most useful engineering recipes require the user to have engineering skill. Because of this you'll find it's hard to sell anything that's BoE.
Scopes, Mana and health potion injectors are the main things I've been able to craft for others. But the gains are small. Other than for friends or inside the guild, there just isn't a great lot of market an engineer can use. One should probably blame Blizzard in part, if the potion injectors had been useable by everyone from the start there might have been more people wanting to use them still. Even the arrow makers are cool, but at this point in time they simply refuse to sell because blizzard also added bullets and arrows from factions at the same time. Jewelcrafters really did get most of the love in TBC.
Enchanting
As an Enchanter, your main income is by selling enchants, much to the annoyance of the people in the general trade channel. But screw them, you need cash as much as they do. Just because they can put their stuff on the AH while you can't doesn't mean you don't deserve a quick buck right? Also, Blizzard promised they'd allow enchanters to put some of the more basic enchants on the AH when WotLK is released. The Mongoose enchant scroll for example, and many more. See wow insider for more info on that.
Unlike popular belief, enchanting is pretty easy to raise, and not at all that expensive either. It is time consuming though. You should perform "free" enchants whenever able to get your skill maxed out as soon as possible. The real money is up at the top, and especially a stealth class like a druid or rogue will be able to get good money's worth out of this skill by disenchanting stealth run drops. Having an alt with Tailoring or Leatherworking will also be a great boon to obtaining the materials you need. Once your skill reaches about 340 you can make Superior Wizard Oil all the way to 360 and sell the results on the auction house or trade them with guildies for getting more materials as you work. After that, find some green bind on pickup recipes and perform those for "free" (no tip, their mats) in Shattrath. You'll be 375 in no time.
Once you manage to get a hold of some enchants like dexterity on boots, sunfire, soulfrost, mongoose, executioner and spellsurge you should be able to get enchanting tips varying between 10-50g per craft. It's a slow process, but there will always be customers aplenty. Especially when a new PvP season starts. Be sure you always have some enchanting materials on the AH, as potential customers will run off to check the most recent prices as soon as you spam the trade channel. Just make sure you use an alt to post the items.
Void shattering is currently a reasonable gain, though this will vary per server. Voids going for 30-40g, while large prismatic shards will sell for 20-30g. Expect lots of competition. Also a thing to keep in mind is that the price of void crystals might skyrocket once the new BoP WotLK wands become available.
Any useless quest rewards can be disenchanted instead of selling it to the vendors. Especially late level quests will often give you blue items which can be made into shards. Gear upgrades won't go to a loss either, just shard your old gear instead of vendoring it.
Tailoring
You got several options as a tailor, but none that'll really make you money quick and dirty. More like clean and slow. You can take spellcloth, shadowcloth or mooncloth tailoring when you reach a high enough level. Mooncloth is a good way to get a lot of bags produced.
Mind, these prices are for my server, your will likely be somewhat different.
If there's a market on your server for a particular type of cloth, and speccing for that school benefits your class (mage, priest, lock, etc) by all means go for it. I've made my warlock alt a mooncloth vendor however, both because primal water and primal life are ridiculously cheap and easy to get, and to make a constant stream of mooncloth bags for my other characters to use. Individual bags sell for about ~450g on my server, so you'd generally be better off selling the individual cloth. That is, on my server at least.
Much like enchanting, if you can manage to get some rare recipes you'll be able to craft items for others with a decent tip. Belts from SSC/TK, bracers from BT/HY and gloves from Sunwell are good money makers with a decent level of demand. Items like spellstrike hood or pants will also work decently, but it's generally not hard for a player to find more than one tailor able to craft those.
On top of that you'll be able to make Runic Spellthread or Golden Spellthread depending whether you ally yourself with Scryers or Aldor. These two enchants are a good way to use your badges and turn them into something profitable.
Of course, there's always epic gems you can buy for them as well.
Leatherworking
See tailoring and enchanting regarding rare patterns and tips. The same applies to Leatherworking. On top of that LW is one of the best two professions to have as a raider currently, so it's certainly worth investing in.
Leatherworkers can also make Nethercobra Leg Armor and Nethercleft Leg Armor. If you also have an alt capable of skinning then you'll be able to get Thick Clefthoof Leather and Cobra Scales quite easily and for good profit be able to sell leg armor kits.
Blacksmithing
See tailoring and enchanting regarding rare patterns and tips. The same applies to Blacksmithing. Other than that, there just isn't really anything for a blacksmith to make cash on. I could be wrong though, it doesn't happen a lot, but it does happen from time to time. ;)
Alchemy
Transmutation is the magic word. Well, one of the words anyway. Once you are high enough in skill, you can do the quest to become a master of elixirs (it's the cheapest way trust me), and then head to netherstorm to pay 150g for becoming a transmutation master. This way will save you having to make 5 Primal Mights for that greedy ethereal bastard.
Once that's completed you can start producing a Earthstorm diamonds once every 20 hours. Sometimes you get lucky and get 2-5 as a bonus cash cow. Hand these to a jewelcrafting friend or alt and make Relentless Earthstorm Diamond. These sell for about ~200-250g where I come from. This provides you with a ridiculously good turnover value for just 2 Primal Earth, 2 Primal Water and some green gems. Sadly, you can only transmute once every 20 hours.
If slow and easy cash isn't your thing and you have a crazy herbing alt with a lot of time on his hands hands then you could consider sticking to elixir mastery or doing the potion mastery quest instead. If you're a frequent user of potions for raids, or have a goldmine going on at the AH because some mana hungry healers or mages are constantly buying out your stocks, then you may want to considder your other options. (Also see the Gathering - Herbalism section further down) For potion mastery this would mean you'll be making mostly Super Mana potions. These sell often and still rake in a good price even on the bad days.
Elixir mastery is able to get procs a lot more often than transmutation mastery, and a lot of raid buffs are elixir based so you're almost guaranteed to have customers. Getting an average of 10-30% extra elixirs such as when making a few stacks of the major agility one will certainly not hurt your bank funds. If you got a cheap source for Fel lotus, you could even make flasks and get a chance to double proc on those.
Inscription
The details to inscription are still mostly unknown at this time. It'll use herbs to produce inks, and create inscriptions useable as temporary enchants on chests, or permanent enchants on spells. How much of this can be done by another scribe, or whether there will be a lot of inscriptions only available to the scribe remains to be seen. WotLK Wiki has a bit more info than the other sites about this profession at the moment.
If you can manage to raise your inscription as one of the first few on the server, there's no question there will be a lot of cash to be made however. Much like Jewelcrafting in the early days.
Gathering
Gathering is not for everyone, but even the most epic and rich players out there will have done his or her share of work out in the fields. Gathering materials for a certain profession. Hasn't everyone had a character at one point who had skinning, herbalism or mining? Surely yes?
Preparation is key, as it is with everything. What do you intend to gather, how much, how long, where is the least competition, what's your gain per hour, what addons can help speed this up, isn't the auction house flooded with this stuff yet? You get the idea.
You don't "need" a +280% flying mount, but in order to be competitive it's highly recommended for all gathering professions. If you don't have that, and are stuck with a +100% land speed mount, stay away from netherstorm, blade's edge and nagrand. Those zones are not friendly to land based gatherers.
But, first things first. You're going to need a few addons to do this right. Well, "need" is a big word but these addons will improve your efficiency by at least 50%. If you don't have ace2 yet, look here.
Once you got that working, you'll need :
Mining
Mining can be done in pretty much any zone, if you're after adamantite however, I recommend Nagrand, Shadowmoon valley or Netherstorm. You can't really farm eternium or khorium, so just farm rich adamantite as much as you can.
Fel iron ore can best be obtained in Hellfire peninsula. There tends to be average competition there though so you may want to consider flying circles around zangarmarsh if you're in dire need for some green.
Herbalism
You can run around and herb what you or your guildies need, or pick plants that sell good and sell those in stacks at the AH. Here's some commonly used potions and items requiring herbs below.
You might not think it, but yes even fishing can be used to make some money. What few people seem to realize however, is that you need to fish "all" pools in order to get the Pure water pools to spawn more frequently. And not just fly over once an hour in the hope for a pool to spawn. That may work with the pools in Nagrand, but there's possible spawn locations in zangarmarsh and Terrokar forest as well. Fish all pools.
There's a fishing daily quests you can do as well, but in the grand scale of things that's such a small amount of cash you gain. It's hardly worth mentioning here.
And last but not least Deviate fish. On a pure time = money scale these score pretty low, 50s per fish but still, if I mentioned the daily fishing quest, these can't be left out. Especially since certain guild members eat about a dozen of these per night.
In the end
If you find any serious typos or got suggestions, just leave a message after the *beep*.
ps: I ate cowgirl's bacon sandwich.
Monday, July 21, 2008
Mix n match
Mixing about the ad boxes some bit again. You know me, I like to experiment. Plus, PW seems to actually have some interesting advertisers. Sorry for the inconvenience, but it should straighten itself out in the next few days.ps: Their customer support should apply for the guinness book of records, it's crazy fast!
Progress
Three posts in one day, am I ill?
On the subject of professions, Part 2 that you were promised earlier this month, is making progress and should be up soon(tm). I'm guessing you'll want my gathering paths to go with it, so I need to make some screenshots for that.
And, in case you checked the blog early this morning, I did a few tweaks to the last two posts as well. Plus there's another poll up on the right, be sure to check it out.
Achieve this
There's a decent list of achievements on MMOC now, possibly more still to be added.
So far there are two types.
More Beta Bits
Loot! and Professions, yay! But, more about the loot at a later time. I'd like to get my hands on some of the internal itemlevels.
First, the suspect "Tiet 7" DK / Warrior gear that was mentioned earlier, turned out to be Deathknight quest reward gear.
Also, a couple of "profession specific" items. Such as bind on pickup crafted gear or enchants. Sadly there still isn't much info about inscription "/shakes fist at Blizzard", other than the fact that you can make scrolls. Like we couldn't guess that.
Blacksmithing still doesn't look too interesting yet either.
And, a quick look at Alchemy shows us that we'll be seeing "Eternal Life", eternal shadow, eternal air, fire, etc. Also Eternal Might to take the place of the currently known Primal Might.
More interesting, are obviously the gems for "everyone". Stats shouldn't be too much of a surprise, however there will be gems with haste and expertise rating. Which is something we didn't have in TBC as melee players.
Green level gems seem to have +12 stats. (Str, Agi, etc etc) Blue level gems +16 stats. Epic gems other than the BoP ones haven't made their way to the news yet, but I suspect they'll be +20 stats when they are made available. Nobody cares about the white gems, because you should be buying greens off the AH for 1-2g instead of buying inferior junk from a vendor for 8g anyway.
The two BoP gems so far are the Solid Dragon's Eye which gives +45 Stamina, and the Bright Dragon's Eye which gives +50 attack power. Before you run out and spec jewelcrafting, keep in mind that these two gems might very well be quest rewards. The interesting part is that these are prismatic gems however, so you wouldn't need to use blue gems if you don't want to. Potentially saving an extra 10 stats as a rogue.
Also, the X times +5 stats one of those gems would give, doesn't beat the +20 stats that a blacksmith could socket into his weapon, or the +24 (or more) that an enchanter could put onto his rings. Not to mention the huge group (raid?) buff that a leatherworker could give with his drums. Though, with the Tinnitus debuff being added LW will be quite substantially nerfed.
Saturday, July 19, 2008
WotLK Beta
Is open, or rather closed. It's closed beta, but the NDA has been lifted. So you'll be seeing plenty of beta info pouring in trough the regular channels. This doesn't mean that deathknight.info will stop posting content, on the contrary.
Deathknight galore
The Beta patch notes have been released and posted in several locations. There's a new logon screen graphic. And even the starting cinematic
Deathknights will be using a "relic" in their ranged slot. And they'll have a "death gate" spell which (much like druids) ports them back to their main trainer location. Ebon Hold in this case.
Deathknights also get a rune system. No, not the three types of runes you were probably thinking of. A craftable rune which will act as a temporary enchant much like rogue poisons.
Patch notes
So, about those Patch notes. I'll list some of the interesting highlights.


Wednesday, July 16, 2008
2.4.3 up and running
2.4.3 is up and running now.
Patch mirrors on wowwiki. Patch mirrors on wirebrain.
2.4.3 - Highlights
Saturday, July 12, 2008
Summer Raids
Summer vacations and raiding, every guild seems to slow down as half the regular members are taking a 2-3 week vacation to a random sunny place in the world. The december month is worse, but still.
Age of Conan has been around a while now, and just about all who tried it will tell you it isn't worth the bother. Buggy, unfinished, not enough end-game content. So, now that that has passed... Summer vacations have taken over the slowdown bug. One week you've happily got 35 people wanting to join the raid on a wednesday, the next week there's only 21 people in the raid. Some of which are actually alts or casuals.
It's a bother, but better to farm at least "some" gear than to not raid at all. Or is it? The frustrations of those who do attend are mounting up higher each time you wipe on what previously were farmable bosses. Incentive to show up drops lower each day without any chance at progress.
We've killed Illidan 4-5 times now, and have started taking some trips into sunwell to learn Kalecgos. However, with recent attendance we've had to call off due to a lack of healers. Some on business trips, some on vacations, some forced to go casual due to real life obligations. There isn't anything a guild can do other than recruit new people. But, new recruits are hard to get when your server has a 2.5 - 1 alliance to horde ratio with only 3-5 guilds actually doing endgame content. Not to mention the need to get those players gear and skill. It's like starting over, quite frustrating.
I'll be glad when the vacation periods are over.
But, how does your guild manage trough summer vacations or christmas?
PS: I just uploaded a "Girls of Warcraft" gallery. I'm also open for suggestions on better (and faster) image hosts. Shareapic is free, unlimited space, size and bandwidth. But it's dreadfully slow currently.
Monday, July 07, 2008
Raid Performance Professions
Professions, while to a new player it may seem a rather trivial choice, professions are a large part of the game. in regards to raid optimization and cash flow. A 25 man raid filled with Leatherworkers will produce a giant quantity more DPS than a raid with just blacksmiths and tailors for example. Also, a player with mining and engineering will have a much easier time getting cash than a player with blacksmithing and tailoring.
Some of you may wonder, why?
Well, let's decide where your leading factor lies on choosing a profession. If you plan to raid, obviously you should aim for optimal performance, and use alternate characters to fund your raiding character. If you're playing the game for fun, pvp, or just casual monster bashing you'll probably care less about how much you'd benefit a group and want as much money with the least amount of effort.
Boosting your raid value
Leatherworking
Leatherworking is currently the lead profession in regards to boosting raid performance. For two very simple reasons.
Drums of Battle
Drums of Restoration
However, when WotLK is released the drums will cause a debuff on all affected players equal to the cooldown of the drums. This will render repeat effects useless. Meaning, instead of stacking four people per party with LW right now, you'll only want to use one person per party to have LW when WotLK is released.
Blizzard's reasons behind this are fairly obvious, current endgame guilds are noticing more and more the benefits of using drums, and almost every single player will end up as a leatherworker if this is not changed in the expansion. Blizzard has added a large number of pattern drops in the sunwell, for tailors, engineers, blacksmiths, and more. But, since people want / need to be leatherworker to boost their raid's DPS almost nobody wants those patterns and both blizzard as well as the players see this as an unwanted situation. However, they can't implement this "fix" straight away lest they cause a general uproar from the thousands of players who only recently maxed out their leatherworking skill. So, it will be changed in WotLK.
There will be new drums in WotLK as I posted earlier. And they will be powerful, but compared to what the profession can do for your raid right now, it'll be less of a requirement for all new raid members.
Enchanting
Enchanting is a good second for just about any class. 2x+4 to all stats to a rogue, warrior, druid or melee shamans will likely give them a noticeable boost in their DPS. Of course you may think professions such as blacksmithing or leatherworking (if you aren't already one) would give you awesome weapons or armor... Well, sorry to say but ring enchants can be used at any and all level of your game career. Weapons such as the 3 blacksmith tiers provide will only last you so long, and can be thrown away after that. On top of that, most crafted armor has equivalent versions available in one or another dungeon, even sunwell.
Hunters are semi-questionable as they don't really gain any benefit from strength. Still it will be hard to find a viable alternative to gaining +8 agi, +8 int, +8 stamina and +8 spirit by any other means.
For healers, and caster DPS there are healing and spell damage enchants. 2x12 spell damage, or 2x20 healing bonus. If you are a heavy potion user, you will want to seriously consider looking at alchemy however.
Jewelcrafting
Jewelcrafting gives you two things, a trinket, and gems of slightly higher quality than most epic gems.
Gems which give : 24 AP, 18 stam, 12 spell crit, 12 hit rating, 14 spell damage, 26 healing, 12 spirit, 12 crit rating or 12 defence rating. Basically each gem can give you +2 extra stats in a single gem slot, the gems however are unique so you're only able to use each gem once in your armor. Most classes won't be able to find more than 3 gems which would actually benefit them.
Sunwell drops some patterns such as Hard Khorium Choker, however there is a fairly equal drop from brutallus called Clutch of Demise. The hard khorium choker is about a 7.36 DPS increase over the Clutch of demise. Enchanting both rings with +4 stats gives about a 10.89 DPS increase however. Swapping out two Glinting Pyrestones for a 24 and a 12 hit rating gem (the 12 crit one sucks) for a rogue would give 4.19 DPS extra.
You may have a hard time getting the sunwell pattern, but it's far from impossible. If you do you'd be looking at a DPS difference of : +7.36 from the neck, and +4.19 from the two gems, versus a +10.89 DPS from two rings enchanted. A total difference of +0,66 DPS as a Rogue jewelcrafter. Results may vary per class. PS : I used Rogue Raidcal for the calculations
On overall I'd recommend taking enchanting instead though. 8 more stamina, some dodge extra, and a profession you can use and re-use at any time in TBC and again in WotLK seems like a lot more value for your gold. If the DPS difference was bigger than 2, it might be worth considering.
Alchemy
Alchemist stones and mad alchemist potions. Unless you're a healer you're not going to get much benefit out of the stones. 40% extra mana is a big boost and will translate to about 60 mp/5 if you're chain chugging potions.
If you're looking for some cash then transmutations are a nice way to earn on the side.
Blacksmithing
With the arrival of the third and fourth arena season the tree "tier" weapon upgrades, as well as the early armorsmith plans are fairly redundant for any class. Sunwell has a few decent patterns for gloves or chest which some classes may be interested in, but for the most part this profession is indeed redundant for boosting your raid performance.
Tailoring
Frozen Shadowweave, Primal Mooncloth and Spellfire are the main movers in this profession at the lower levels. Mages, priests and warlocks will enjoy the craftable epics for a long time. Sunwell has a few decent chest piece patterns, as well as gloves. Much like blacksmithing and leatherworking however, there's nothing that doesn't have (fairly) equal items dropping from the same instance.
My als is a Mooncloth tailor, even though he's a warlock. Good for making bags :)
Engineering
Engineering nowadays is mostly for making cash by farming primals, some trinkets and cables have the occasional use but otherwise it mostly falls short of expectations. It's a fun profession though. The sunwell head pieces are fairly good, the rogue headpiece is decent, but barely (if at all) better than what Illidan is able to provide you with. If your guild doesn't actively raid Black Temple you may wish to considder it. The pattern currently will cost you over 10k though. Also, Kil'Jaeden will drop a better head piece for pretty much all classes.
Inscription
Unknown details at the time of writing this. Some incriptions will provide your spells and abilities with slightly reduced cast time, more damage or other modifiers. The inscriptions require crushed herbs / inks and will be available in WotLK.
Part deux
There's a second part, indeed. Called Money making professions.
But it's coming at a later date ;) Stay tuned.
Leatherworking is currently the lead profession in regards to boosting raid performance. For two very simple reasons.
However, when WotLK is released the drums will cause a debuff on all affected players equal to the cooldown of the drums. This will render repeat effects useless. Meaning, instead of stacking four people per party with LW right now, you'll only want to use one person per party to have LW when WotLK is released.
Blizzard's reasons behind this are fairly obvious, current endgame guilds are noticing more and more the benefits of using drums, and almost every single player will end up as a leatherworker if this is not changed in the expansion. Blizzard has added a large number of pattern drops in the sunwell, for tailors, engineers, blacksmiths, and more. But, since people want / need to be leatherworker to boost their raid's DPS almost nobody wants those patterns and both blizzard as well as the players see this as an unwanted situation. However, they can't implement this "fix" straight away lest they cause a general uproar from the thousands of players who only recently maxed out their leatherworking skill. So, it will be changed in WotLK.
There will be new drums in WotLK as I posted earlier. And they will be powerful, but compared to what the profession can do for your raid right now, it'll be less of a requirement for all new raid members.
Enchanting
Enchanting is a good second for just about any class. 2x+4 to all stats to a rogue, warrior, druid or melee shamans will likely give them a noticeable boost in their DPS. Of course you may think professions such as blacksmithing or leatherworking (if you aren't already one) would give you awesome weapons or armor... Well, sorry to say but ring enchants can be used at any and all level of your game career. Weapons such as the 3 blacksmith tiers provide will only last you so long, and can be thrown away after that. On top of that, most crafted armor has equivalent versions available in one or another dungeon, even sunwell.
Hunters are semi-questionable as they don't really gain any benefit from strength. Still it will be hard to find a viable alternative to gaining +8 agi, +8 int, +8 stamina and +8 spirit by any other means.
For healers, and caster DPS there are healing and spell damage enchants. 2x12 spell damage, or 2x20 healing bonus. If you are a heavy potion user, you will want to seriously consider looking at alchemy however.
Jewelcrafting
Jewelcrafting gives you two things, a trinket, and gems of slightly higher quality than most epic gems.
Gems which give : 24 AP, 18 stam, 12 spell crit, 12 hit rating, 14 spell damage, 26 healing, 12 spirit, 12 crit rating or 12 defence rating. Basically each gem can give you +2 extra stats in a single gem slot, the gems however are unique so you're only able to use each gem once in your armor. Most classes won't be able to find more than 3 gems which would actually benefit them.
Sunwell drops some patterns such as Hard Khorium Choker, however there is a fairly equal drop from brutallus called Clutch of Demise. The hard khorium choker is about a 7.36 DPS increase over the Clutch of demise. Enchanting both rings with +4 stats gives about a 10.89 DPS increase however. Swapping out two Glinting Pyrestones for a 24 and a 12 hit rating gem (the 12 crit one sucks) for a rogue would give 4.19 DPS extra.
You may have a hard time getting the sunwell pattern, but it's far from impossible. If you do you'd be looking at a DPS difference of : +7.36 from the neck, and +4.19 from the two gems, versus a +10.89 DPS from two rings enchanted. A total difference of +0,66 DPS as a Rogue jewelcrafter. Results may vary per class. PS : I used Rogue Raidcal for the calculations
On overall I'd recommend taking enchanting instead though. 8 more stamina, some dodge extra, and a profession you can use and re-use at any time in TBC and again in WotLK seems like a lot more value for your gold. If the DPS difference was bigger than 2, it might be worth considering.
Alchemy
Alchemist stones and mad alchemist potions. Unless you're a healer you're not going to get much benefit out of the stones. 40% extra mana is a big boost and will translate to about 60 mp/5 if you're chain chugging potions.
If you're looking for some cash then transmutations are a nice way to earn on the side.
Blacksmithing
With the arrival of the third and fourth arena season the tree "tier" weapon upgrades, as well as the early armorsmith plans are fairly redundant for any class. Sunwell has a few decent patterns for gloves or chest which some classes may be interested in, but for the most part this profession is indeed redundant for boosting your raid performance.
Tailoring
Frozen Shadowweave, Primal Mooncloth and Spellfire are the main movers in this profession at the lower levels. Mages, priests and warlocks will enjoy the craftable epics for a long time. Sunwell has a few decent chest piece patterns, as well as gloves. Much like blacksmithing and leatherworking however, there's nothing that doesn't have (fairly) equal items dropping from the same instance.
My als is a Mooncloth tailor, even though he's a warlock. Good for making bags :)
Engineering
Engineering nowadays is mostly for making cash by farming primals, some trinkets and cables have the occasional use but otherwise it mostly falls short of expectations. It's a fun profession though. The sunwell head pieces are fairly good, the rogue headpiece is decent, but barely (if at all) better than what Illidan is able to provide you with. If your guild doesn't actively raid Black Temple you may wish to considder it. The pattern currently will cost you over 10k though. Also, Kil'Jaeden will drop a better head piece for pretty much all classes.
Inscription
Unknown details at the time of writing this. Some incriptions will provide your spells and abilities with slightly reduced cast time, more damage or other modifiers. The inscriptions require crushed herbs / inks and will be available in WotLK.
Part deux
There's a second part, indeed. Called Money making professions.
But it's coming at a later date ;) Stay tuned.