
Thursday, July 31, 2008
Achievements in flux

Wednesday, July 30, 2008
WotLK beta update









Monday, July 28, 2008
D3 poll ends
So, the poll question was : Will you play Diablo 3?
Absolutely ! - 147 (63%)
No, I prefer WoW. - 46 (20%)
I might.... - 37 (16%)
I suppose I should have also asked "Will you play D3 at the same time as WoW?"
Either way, it does appear at least 60% of us are at least going to try out Diablo 3. I suspect WoW will be a very silent place when Diablo is released. Will blizzard be shooting themselves in their virtual feet? Will many be playing Starcraft 2?
It is too early to tell for sure, but I suspect D3 will be able to do what Age of Conan could not. If not outright kill a dozen raiding guilds, then at least make it very difficult for them to spend any time in the endgame raids. Recruitment will be a long slow summer for a lot of us. Unless you're playing Diablo 3 that is ;)
Another poll then, "Are you in the WotLK beta?"
I think this is an interesting question, considdering how ebay has been against virtual item sales at some point. Yet the key is indeed virtual and bids are up as high as 152 Euros!! That's pretty sad guys, seriously.
Outbrain
Should we add Outbrain star ratings to this blog? See their blog for a demo. Basically we'd have 1-5 star rating options here with which you can vote for each individual post. The highest rated posts would be shown in a widget in the sidebar. Hit your answer on the poll on the right.
Rumors
Oh, and hey look at that. The rumor was indeed true.

Saturday, July 26, 2008
Menu bar

I could put the "entire" blogroll into a submenu this way, or just the ones who give me a nice back rub. (jk) Anyhow, I'll work on the design for a bit and come up with something. Meanwhile you can request of make suggestions if needed.
Mainly I'd like to ditch the labels widget (does anyone use that?) and clean up the highlights in the topright. I can also use labels more freely instead of trying to keep them to a minimum number of categories without the widget growing out of control.
You can see the design so far up top under the banner.
I think it's pretty sweet so far, and I can even add icons 'n stuff.
Thoughts or suggestions?
Friday, July 25, 2008
Super tiny short post

Wednesday, July 23, 2008
Pet collectors rejoice!

Tuesday, July 22, 2008
Beta talents for all

Money making professions










Monday, July 21, 2008
Mix n match

ps: Their customer support should apply for the guinness book of records, it's crazy fast!
Progress
Three posts in one day, am I ill?
On the subject of professions, Part 2 that you were promised earlier this month, is making progress and should be up soon(tm). I'm guessing you'll want my gathering paths to go with it, so I need to make some screenshots for that.
And, in case you checked the blog early this morning, I did a few tweaks to the last two posts as well. Plus there's another poll up on the right, be sure to check it out.
Achieve this

More Beta Bits


Saturday, July 19, 2008
WotLK Beta



Wednesday, July 16, 2008
2.4.3 up and running

Saturday, July 12, 2008
Summer Raids

Monday, July 07, 2008
Raid Performance Professions
Professions, while to a new player it may seem a rather trivial choice, professions are a large part of the game. in regards to raid optimization and cash flow. A 25 man raid filled with Leatherworkers will produce a giant quantity more DPS than a raid with just blacksmiths and tailors for example. Also, a player with mining and engineering will have a much easier time getting cash than a player with blacksmithing and tailoring.
Some of you may wonder, why?
Well, let's decide where your leading factor lies on choosing a profession. If you plan to raid, obviously you should aim for optimal performance, and use alternate characters to fund your raiding character. If you're playing the game for fun, pvp, or just casual monster bashing you'll probably care less about how much you'd benefit a group and want as much money with the least amount of effort.
Boosting your raid value
Leatherworking
Leatherworking is currently the lead profession in regards to boosting raid performance. For two very simple reasons.
Drums of Battle
Drums of Restoration
However, when WotLK is released the drums will cause a debuff on all affected players equal to the cooldown of the drums. This will render repeat effects useless. Meaning, instead of stacking four people per party with LW right now, you'll only want to use one person per party to have LW when WotLK is released.
Blizzard's reasons behind this are fairly obvious, current endgame guilds are noticing more and more the benefits of using drums, and almost every single player will end up as a leatherworker if this is not changed in the expansion. Blizzard has added a large number of pattern drops in the sunwell, for tailors, engineers, blacksmiths, and more. But, since people want / need to be leatherworker to boost their raid's DPS almost nobody wants those patterns and both blizzard as well as the players see this as an unwanted situation. However, they can't implement this "fix" straight away lest they cause a general uproar from the thousands of players who only recently maxed out their leatherworking skill. So, it will be changed in WotLK.
There will be new drums in WotLK as I posted earlier. And they will be powerful, but compared to what the profession can do for your raid right now, it'll be less of a requirement for all new raid members.
Enchanting
Enchanting is a good second for just about any class. 2x+4 to all stats to a rogue, warrior, druid or melee shamans will likely give them a noticeable boost in their DPS. Of course you may think professions such as blacksmithing or leatherworking (if you aren't already one) would give you awesome weapons or armor... Well, sorry to say but ring enchants can be used at any and all level of your game career. Weapons such as the 3 blacksmith tiers provide will only last you so long, and can be thrown away after that. On top of that, most crafted armor has equivalent versions available in one or another dungeon, even sunwell.
Hunters are semi-questionable as they don't really gain any benefit from strength. Still it will be hard to find a viable alternative to gaining +8 agi, +8 int, +8 stamina and +8 spirit by any other means.
For healers, and caster DPS there are healing and spell damage enchants. 2x12 spell damage, or 2x20 healing bonus. If you are a heavy potion user, you will want to seriously consider looking at alchemy however.
Jewelcrafting
Jewelcrafting gives you two things, a trinket, and gems of slightly higher quality than most epic gems.
Gems which give : 24 AP, 18 stam, 12 spell crit, 12 hit rating, 14 spell damage, 26 healing, 12 spirit, 12 crit rating or 12 defence rating. Basically each gem can give you +2 extra stats in a single gem slot, the gems however are unique so you're only able to use each gem once in your armor. Most classes won't be able to find more than 3 gems which would actually benefit them.
Sunwell drops some patterns such as Hard Khorium Choker, however there is a fairly equal drop from brutallus called Clutch of Demise. The hard khorium choker is about a 7.36 DPS increase over the Clutch of demise. Enchanting both rings with +4 stats gives about a 10.89 DPS increase however. Swapping out two Glinting Pyrestones for a 24 and a 12 hit rating gem (the 12 crit one sucks) for a rogue would give 4.19 DPS extra.
You may have a hard time getting the sunwell pattern, but it's far from impossible. If you do you'd be looking at a DPS difference of : +7.36 from the neck, and +4.19 from the two gems, versus a +10.89 DPS from two rings enchanted. A total difference of +0,66 DPS as a Rogue jewelcrafter. Results may vary per class. PS : I used Rogue Raidcal for the calculations
On overall I'd recommend taking enchanting instead though. 8 more stamina, some dodge extra, and a profession you can use and re-use at any time in TBC and again in WotLK seems like a lot more value for your gold. If the DPS difference was bigger than 2, it might be worth considering.
Alchemy
Alchemist stones and mad alchemist potions. Unless you're a healer you're not going to get much benefit out of the stones. 40% extra mana is a big boost and will translate to about 60 mp/5 if you're chain chugging potions.
If you're looking for some cash then transmutations are a nice way to earn on the side.
Blacksmithing
With the arrival of the third and fourth arena season the tree "tier" weapon upgrades, as well as the early armorsmith plans are fairly redundant for any class. Sunwell has a few decent patterns for gloves or chest which some classes may be interested in, but for the most part this profession is indeed redundant for boosting your raid performance.
Tailoring
Frozen Shadowweave, Primal Mooncloth and Spellfire are the main movers in this profession at the lower levels. Mages, priests and warlocks will enjoy the craftable epics for a long time. Sunwell has a few decent chest piece patterns, as well as gloves. Much like blacksmithing and leatherworking however, there's nothing that doesn't have (fairly) equal items dropping from the same instance.
My als is a Mooncloth tailor, even though he's a warlock. Good for making bags :)
Engineering
Engineering nowadays is mostly for making cash by farming primals, some trinkets and cables have the occasional use but otherwise it mostly falls short of expectations. It's a fun profession though. The sunwell head pieces are fairly good, the rogue headpiece is decent, but barely (if at all) better than what Illidan is able to provide you with. If your guild doesn't actively raid Black Temple you may wish to considder it. The pattern currently will cost you over 10k though. Also, Kil'Jaeden will drop a better head piece for pretty much all classes.
Inscription
Unknown details at the time of writing this. Some incriptions will provide your spells and abilities with slightly reduced cast time, more damage or other modifiers. The inscriptions require crushed herbs / inks and will be available in WotLK.
Part deux
There's a second part, indeed. Called Money making professions.
But it's coming at a later date ;) Stay tuned.







