Thursday, April 30, 2009
3.1 Inscription Glyphs
Short informative post, mostly because I needed the info myself ;)
Copy, paste, and give it back to the community.
If you're having trouble finding the new glyphs, most of the new ones added in 3.1 are are randomly learned from the Book of Glyph Mastery, which happens to be an annoying world drop. And as with most new things, being sold for absolutely retarded prices on the auction house. Give it time though, it'll go down in value soon enough.
The envenom glyph was removed just after release sadly.
Deathknight
* [Glyph of Dancing Rune Weapon]
* [Glyph of Howling Blast]
* [Glyph of Hungering Cold]
* [Glyph of Unholy Blight]
Warrior
* [Glyph of Bladestorm]
* [Glyph of Enraged Regeneration]
* [Glyph of Shield Wall]
* [Glyph of Shockwave]
* [Glyph of Spell Reflection]
* [Glyph of Vigilance]
Druid
* [Glyph of Barkskin]
* [Glyph of Berserk]
* [Glyph of Nourish]
* [Glyph of Savage Roar]
* [Glyph of Survival Instincts]
* [Glyph of Wild Growth]
Warlock
* [Glyph of Chaos Bolt]
* [Glyph of Demonic Circle]
* [Glyph of Haunt]
* [Glyph of Life Tap]
* [Glyph of Metamorphosis]
* [Glyph of Shadowflame]
* [Glyph of Soul Link]
Shaman
* [Glyph of Feral Spirit]
* [Glyph of Hex]
* [Glyph of Riptide]
* [Glyph of Stoneclaw Totem]
* [Glyph of Thunder]
Rogue
* [Glyph of Cloak of Shadows]
* [Glyph of Envenom]
* [Glyph of Fan of Knives]
* [Glyph of Hunger for Blood]
* [Glyph of Killing Spree]
* [Glyph of Shadow Dance]
* [Glyph of Tricks of the Trade]
Priest
* [Glyph of Dispersion]
* [Glyph of Guardian Spirit]
* [Glyph of Hymn of Hope]
* [Glyph of Mind Sear]
* [Glyph of Penance]
Paladin
* [Glyph of Beacon of Light]
* [Glyph of Divine Plea]
* [Glyph of Divine Storm]
* [Glyph of Hammer of the Righteous]
* [Glyph of Holy Shock]
* [Glyph of Salvation]
* [Glyph of Shield of Righteousness]
Mage
* [Glyph of Arcane Barrage]
* [Glyph of Deep Freeze]
* [Glyph of Ice Barrier]
* [Glyph of Living Bomb]
* [Glyph of Mirror Image]
Hunter
* [Glyph of Chimera Shot]
* [Glyph of Explosive Shot]
* [Glyph of Explosive Trap]
* [Glyph of Kill Shot]
* [Glyph of Raptor Strike]
For more information on each glyph see: WoWWiki.
Friday, April 24, 2009
Arthas contest closed


Thursday, April 23, 2009
Arthas contest coming to a close

Tuesday, April 21, 2009
3.1.1 + Hotfixes - Ulduar Balanced (Nerfed)

Monday, April 20, 2009
Saturday, April 18, 2009
Ulduar on live
Book Update
Not much of an update so much as a reminder, the Arthas - Rise of the Lich King Contest is still active until the 24th of April. If you haven't already added in your comment, don't forget to do so. There's 5 books being given away on RRVS, so you've got about 5 days left to enter yourself into the drawing.
Big Bear Butt recently had a similar giveaway, but that one already ended yesterday.
Ulduar
Another week passed by, and Ulduar has been open for a few days now. Looks like several crazy no-lifes have already cleared the non hard mode bosses, so they'll be stuck picking their nose until next week before being able to start the hard modes. There's little doubt they won't be able to manage that though...
Blizzard writes:
Yes it is being cleared, but so far by guilds like Ensidia, Vodka and Premonition. Those are some of the best of the best, and none of them managed it in a three hour run. They will however get to the point where they can farm it, and so will you.
Hard modes are a different story.
Hotfixes
Ulduar was totally not rushed out, totally not bugged in any way, and all fights were perfectly balanced!
Can you smell the sarcasm yet?
Since the release a few days ago, there have been a large number of hotfixes implemented.
* Several changes to the Razorscale encounter have been made including the range and damage of the Dark Rune Watcher’s Chain Lightning being reduced, and the radius of Razorscale’s Devouring Flame being slightly reduced.
* To increase the challenge, Hodir’s hard mode should need to be completed faster than before and the bonus of the Moonlight buff that NPCs provide to players should be decreased.
* The damage done by Thorim and Sif in hard mode has been increased in multiple ways.
* Freya has had her health and damage increased in hard mode in multiple ways.
* The Ignis the Furnace encounter has received several changes. To make his individual hits less devastating, we reduced his overall melee damage by about 15% but he swings faster now. In normal mode we increased the cooldown of Activate Construct from 30 to 40 seconds. We also decreased the damage of the Scorch ground effect by 20% on both difficulties.
* XT-002 Deconstructor’s health and damage has been slightly increased in hard mode.
* XT-002 Deconstructor will no longer cast Light Bomb or Gravity Bomb while channeling Tympanic Tantrum.
* For the trash leading up to Ignis the Furnace Master, the Magma Rager’s Superheated Winds have had their speed reduced. The normal mode Molten Colossus have had the cooldown of Pyroblast increased.
* The trash mobs leading to Mimiron can now see through stealth/invisible, no more sneaking past.
* In the General Vezax encounter on hard mode, the Saronite Animus’s Profound Darkness will now hit harder.
* Ignis the Furnace Master should no longer melee players he is grabbing.
* We have altered XT-002 Deconstructor's heart aggro radius down to 60 yards so players will no longer get stuck in combat when at the entrance to his room.
* The trash mobs before XT-002 Deconstructor have temporarily been disabled. These mobs will return in the future after we have resolve the issue with them being linked.
* Shattering a Construct during the Ignis the Furnace Master encounter will now decrease the number of Strength of the Creator stack buffs he has by one.
You would think bugs like these would be discovered pretty easily on the PTR, and subsequently fixed. Or is the PTR only there to allow hardcore guilds to train themselves for the encounters and get a "OMG FIRST!". Sure seems like it at times. But heck, the sooner that stuff is fixed, the less likely we'll have to deal with the bugs ourselves :P
Poll End
One poll closes, one poll starts.
Have you cleared all 3.09 content?:
* Naxx Cleared - 113 (66%)
* Malygos Dead - 94 (55%)
* Sartharion Dead - 113 (66%)
* And bored as hell... - 99 (58%)
* Still plenty to do! - 57 (33%)
Not much comment needed on that one I'd think. About half of you cleared everything, was bored, yet had plenty to do.
Another poll regarding Dual Spec is up. Be sure to add your voice in.

Tuesday, April 14, 2009
3.1 Ulduar Released!
That's right 3.1 is here!
USA today, EU tomorrow.
Be sure to read the full patch notes on MMOC.
Patch mirrors can be found here as usual.
The patch is HUGE, and you've already been given the highlights some weeks ago.
So, I'll give you a few rogue snippets before I log off and jump in front of the TV for tonight while the patch is downloading. (Matrix 3 is on, and I haven't seen that one yet! /gasp)
Rogue
* Deadly Poison: The amount of damage this poison generates from the rogue’s attack power has been increased from 8% per application to 12%.
* Deadly Throw: Missile speed increased.
* Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
* Shiv: This ability can no longer generate a critical strike, and the poisons it applies cannot be critical strikes either.
* Tricks of the Trade: Will now begin following the first damaging attack.
* Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
Assassination
* Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the rogue’s target. No longer removes bleeds from the rogue. Now costs 15 energy and lasts for 60 seconds.
* Master Poisoner: Now also increases the bonus to apply Deadly Poison when Envenom is used by an additional 15/30/45%.
Combat
* Adrenaline Rush cooldown reduced to 3 minutes.
* Killing Spree: Now also increases all damage done by the rogue while active by 20%.
* Savage Combat improved to 2/4% increased damage against poisoned targets.
* Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.
Subtlety
* Shadow Dance now opens a new action bar when used.
Rogue Glyphs
* Glyph of Adrenaline Rush: Now increases duration by 5 seconds.
* Glyph of Backstab: Now increases remaining duration on Rupture by 2 seconds each time it is used, up to a maximum of 6 seconds.
* Glyph of Cloak of Shadows: While Cloak of Shadows is active, you take 40% less physical damage.
* Glyph of Crippling Poison: Poison chance bonus increased to 20%.
* Glyph of Deadly Throw: Increases the movement reduction by 10%.
* Glyph of Fan of Knives: Increases the damage done by Fan of Knives by 20%.
* Glyph of Hunger for Blood: Increases the bonus damage from Hunger for Blood by 3%.
* Glyph of Killing Spree: Reduces the cooldown on Killing Spree by 45 seconds.
* Glyph of Mutilate: Reduces the cost of Mutilate by 5 energy.
* Glyph of Pick Lock: Now reduces cast time by 100%.
* Glyph of Sap: Increases duration by 20 seconds.
* Glyph of Shadow Dance: Increases the duration of Shadow Dance by 4 seconds.
* Glyph of Sprint: No longer reduces the duration.
* Glyph of Tricks of the Trade: Your Tricks of the Trade grants an additional 10% bonus damage to your target.
USA today, EU tomorrow.
Be sure to read the full patch notes on MMOC.
Patch mirrors can be found here as usual.
The patch is HUGE, and you've already been given the highlights some weeks ago.
So, I'll give you a few rogue snippets before I log off and jump in front of the TV for tonight while the patch is downloading. (Matrix 3 is on, and I haven't seen that one yet! /gasp)
Rogue
* Deadly Poison: The amount of damage this poison generates from the rogue’s attack power has been increased from 8% per application to 12%.
* Deadly Throw: Missile speed increased.
* Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
* Shiv: This ability can no longer generate a critical strike, and the poisons it applies cannot be critical strikes either.
* Tricks of the Trade: Will now begin following the first damaging attack.
* Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
Assassination
* Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the rogue’s target. No longer removes bleeds from the rogue. Now costs 15 energy and lasts for 60 seconds.
* Master Poisoner: Now also increases the bonus to apply Deadly Poison when Envenom is used by an additional 15/30/45%.
Combat
* Adrenaline Rush cooldown reduced to 3 minutes.
* Killing Spree: Now also increases all damage done by the rogue while active by 20%.
* Savage Combat improved to 2/4% increased damage against poisoned targets.
* Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.
Subtlety
* Shadow Dance now opens a new action bar when used.
Rogue Glyphs
* Glyph of Adrenaline Rush: Now increases duration by 5 seconds.
* Glyph of Backstab: Now increases remaining duration on Rupture by 2 seconds each time it is used, up to a maximum of 6 seconds.
* Glyph of Cloak of Shadows: While Cloak of Shadows is active, you take 40% less physical damage.
* Glyph of Crippling Poison: Poison chance bonus increased to 20%.
* Glyph of Deadly Throw: Increases the movement reduction by 10%.
* Glyph of Fan of Knives: Increases the damage done by Fan of Knives by 20%.
* Glyph of Hunger for Blood: Increases the bonus damage from Hunger for Blood by 3%.
* Glyph of Killing Spree: Reduces the cooldown on Killing Spree by 45 seconds.
* Glyph of Mutilate: Reduces the cost of Mutilate by 5 energy.
* Glyph of Pick Lock: Now reduces cast time by 100%.
* Glyph of Sap: Increases duration by 20 seconds.
* Glyph of Shadow Dance: Increases the duration of Shadow Dance by 4 seconds.
* Glyph of Sprint: No longer reduces the duration.
* Glyph of Tricks of the Trade: Your Tricks of the Trade grants an additional 10% bonus damage to your target.
Thursday, April 09, 2009
Arthas - Rise of the Lich King Contest!



Monday, April 06, 2009
Community service day
Also known as Discover that WoW blog!
It's been a good long while since I've done one of these, but hey, blog crosslinking is part of the game and everyone does it so and then. It allows you (the reader) to discover other blogs and share information. It's also a good way to get other blogs to link to your own blog (/poke, hint, hint) and get more readers for your blog in the long run.
Either way, today I'll start with some of the blogs that I've noticed were already linking here, so as to be fair and give them a head start. Sometime later (soon - tm) I'll make a followup with new and little known blogs that you might or might not enjoy reading as well.
Linkage!
In no particular order.
* Italian wow, has been linking to us for a while trough a recent update feed.
* Beyond the tree, by Nhani. Be sure to check this one out, it's a good comic and offers regular WoW wallpapers.
* WoW Fail blog, random funnies for a good laugh. Link exchange always pays off ^_^
* Epic Dwarven Blogger, beard and all included. Frequent updates from the hairy front!
* Forever a Noob, but still pro enough to link to us :P
* Egotistical Priest, of priestly stuff and much more.
* Lienna's Log, was gone for a while, but seems to be back to updating again.
* Less QQ, more pewpew, words you'll undoubtedly hear more often.
* The Good, The Bad and the Downright Evil, rogues, warlocks and paladins!
* Kestrel's aerie, a long time favorite.
* Where's my frisbee? I don't know either tbh. The dog ate it!
* Occeta alt aholic, there's no such thing as "enough" alts.
* Pugnacious Priest, wonders how many wipes it takes to be a learning experience.
* Twisted Nether, a WoW blogcast. They're in your internethers casting your blogs!
* Liming in WoW, has nothing to do with lemons. But "hanging out" mon.
* Secret Agent Cat, stealthed and in your backpack sniffing for secrets!
Also, this little game is kind of weird.
Click, try, smash up my avatar to bloody bits. Vent some agression.

Either way, today I'll start with some of the blogs that I've noticed were already linking here, so as to be fair and give them a head start. Sometime later (soon - tm) I'll make a followup with new and little known blogs that you might or might not enjoy reading as well.
Linkage!
In no particular order.
* Italian wow, has been linking to us for a while trough a recent update feed.
* Beyond the tree, by Nhani. Be sure to check this one out, it's a good comic and offers regular WoW wallpapers.
* WoW Fail blog, random funnies for a good laugh. Link exchange always pays off ^_^
* Epic Dwarven Blogger, beard and all included. Frequent updates from the hairy front!
* Forever a Noob, but still pro enough to link to us :P
* Egotistical Priest, of priestly stuff and much more.
* Lienna's Log, was gone for a while, but seems to be back to updating again.
* Less QQ, more pewpew, words you'll undoubtedly hear more often.
* The Good, The Bad and the Downright Evil, rogues, warlocks and paladins!
* Kestrel's aerie, a long time favorite.
* Where's my frisbee? I don't know either tbh. The dog ate it!
* Occeta alt aholic, there's no such thing as "enough" alts.
* Pugnacious Priest, wonders how many wipes it takes to be a learning experience.
* Twisted Nether, a WoW blogcast. They're in your internethers casting your blogs!
* Liming in WoW, has nothing to do with lemons. But "hanging out" mon.
* Secret Agent Cat, stealthed and in your backpack sniffing for secrets!
Also, this little game is kind of weird.
Click, try, smash up my avatar to bloody bits. Vent some agression.
Friday, April 03, 2009
How much is your Jewelcrafting worth?
So, I was wondering.
Will JC will still be good even when you can get +20 stat gems?
Like 20 agi, 20 str, 20 hit. Those are limited to (1) unique however. But a few patches away from now you'll see such gems become more commonplace.
Here and now, +16 stat gems
You can currently stick in Bright Dragon's Eyes in your gear, these are equal to 27 stats (27 agi). Or, if you're currently using +16 stat gems these dragon eyes equate a +11 stat upgrade. Sadly they're limited to unique(3) and thus the base profession bonus for jewelcrafting is +33.
If you compare this to enchanting or skinning, and most other professions that only get +32 stats then you'll see that's worth quite something already in itself.
But, besides those +33 stats the dragon's eyes also give an added benefit of being prismatic. This simply means that they'll fit into and activate any color socket. Other than meta sockets obviously. For example, us rogues, druids, hunters, warriors, death knights and enhancement shamans don't generally care for blue sockets so much. They are hard to fill, and cost "dps stats" to activate. As you'll know, this generally means using a gem like this instead of a nice gem like this.
So, you technically lose "half" the value of the gem, and get some stamina in return. Stamina isn't a bad thing, but it doesn't really help your DPS either. Yellow sockets aren't bad, you can use a variety of orange gems in those. And red sockets are quite easy to fill obviously.
Luckily the latest technology in the area of meta gems only needs 1-2 blue gems. And you "will" want to activate those. At the same time your socket able armor pieces will award you +4, +6 or +8 in a single stat when you properly aligned the gem colors in it.
In general:
* Single socket items give +4 stats.
* Dual socket items give +6 stats.
* Triple socket items give +8 stats. But those are rare in WotLK.
Meta sockets count double, so helmets can give +8 to stats. This logically also means that helmets are the best slot to "waste" a blue gem on for rogues.
Now, assuming you're "giving up" a 32 AP gem to use a 16 AP + 12 stam gem to activate a blue socket you'd theoretically lose 16 AP worth of DPS. Repeat that three times and you'll have given up 48 AP (24 stats).
Now, if you were maximizing your benefits from sockets and inserted those 3 blue gems in your Head, Chest and Legs you'd lose a "tiny" bit in terms of dps for using an orange gem in your legs. (8*2 - 8x1.5 = 4 : but that's details) But those are easily made up by the fact that you'd get +6 +6 +8 stats from completing the legs, chests and head socket combinations. So, 20 stats returned.
Conclusion thus far, a non jewelcrafter loses 24 - 20 = 4 stats for activating the same number of blue sockets that a Jewelcrafter would. Mind, you don't need to complete socket bonusses and can simply flood your gear with red gems and a single green in your helmet, but where's the fun in that?
The difference here, is that a Jewel Crafter does not lose those 4 stats, so we can legally add those 4 stats to their already marginally better than average 33 stat bonus and come out on none less than: 33+4 = 37 stats. You'd be called crazy if you weren't already a Jewelcrafter.
Note this goes for patch 3.0.9 where we don't have +20 stat gems available yet.
What about +20 stat gems?
Well, that's where stuff gets interesting.
Instead of having a 27-16 : 11 stat difference, you'd now be looking at a 27-20 : 7 stat difference. Obviously 4 stats per gem less than before. Meaning 3*7 = 21 stats as your "profession bonus". That's suddenly rather lacking don't you think?
So it would seem at first anyway. The reality of it still isn't as bright as you may like it to be, but you will see blizzard had some form of balance in mind when they first gave us these gems.
To get a more accurate idea, we'll have to look at the blue sockets again.
This time you're losing 50% of a 20 stat gem. Meaning 3x10 stats lost. As well as +6 +6 +8 regained from socket bonusses. Mind this may vary in future patches but for now I'll keep this comparison equal to the comparison listed above. This means, 30 lost - 20 regained = 10 lost for activating the same number of blue sockets that a jewelcrafter would.
So, since the jewelcrafter "wouldn't" be losing those 10 stats, he'd be looking at: 21 stats gained from the gems + 10 stats you wouldn't lose = 31 stats total. That's awfully close to the usual 32 stats that currently seems to be mainstream for profession bonusses. Still, that does mean Jewel Crafting will be less good than for example Leatherworking, Enchanting of Inscription.
The future?
That is, unless we also get new profession perks by that time.
Blacksmithing gets two bonus sockets and since we are using +20 stat gems, that puts Blacksmithing on a solid +40 stats total by that time. No further changes needed.
For Jewelcrafting however, Blizzard would need to make new dragonseyes that give +30 stats instead of +27. This way you'd be looking at 3 x +3 = 9 on top of those 31 stats. JC would be worth 40 stats total then. The same as Blacksmithing.
Enchanting is easy to fix, we'd simply get 2x +20 stats (haste or whatever was spotted in beta) on our rings instead of 2x 32 attack power. And thus end up on +40 stats as well.
Currently JewelCrafting is simply the best profession you can get, but it's future is an uncertain one.
I don't think we'll actually see those changes I mentioned until epic gems become mainstream though. which will happen around 3.2 at the earliest, more likely 3.3. Mind you, 3.1 does have a few +20 stat gems available from a fishing quest, but since those are unique you won't be able to flood your armor with those and thus they're not going to make JewelCrafting redundant yet.
The other professions
Skinning is still on 32 stats.
Mining is still only stamina.
Engineering still sucks, hard.
Tailoring is hard to measure, but generally nowhere near 32 stats worth for melee.
Leather working is still on 32 compared to the regular enchant.
Inscription is still on 32.
Alchemy is still on 32 unless new and bigger potions are added.
Herbalism is still only a self heal, you'll want to avoid it unless you pvp a lot.
Conclusion
If there are no new dragon eye type gems added in the next few patches, JC will turn out to be weaker than it is now, though only marginally so. Blacksmithing however will gain a very substantial boost unless things change.
So, unless 3.1+ Blizzard is adding "new" benefits for each profession that puts all profession bonuses on par with each other again, I'd suggest you aim to get blacksmithing as your primary profession, and get either Inscription, enchanting, skinning or leatherworking as a secondary. This applies to rogues and most other physical dps, but likely affects all classes in a similar way.




