Sunday, September 25, 2011

Dragon Tavern Logger v1.0.3

I just updated version 1.0.3 of the Dragon Tavern Logger. If you have no idea what it is - which is more than likely - then I would refer you to the DT Forum for the latest info and download link. What the crap is this Dragon Tavern? See a post from 2-3 years ago here. It's nice and slow, just log in once a week and your character will slowly evolve and be able to compete with others. A good thing to play around with during raids. If one character takes too long for you, just make up to 20 total. The Logger is mostly a little project I made out of personal frustration, to analyze the game, log some data as you explore and play, and save myself the trouble of keeping a google spreadsheet up to date. I figured others might enjoy the functionality so far (especially the inventory cleanup feature) and would care to try it out. It's free, so don't hesitate to give it a whirl. v1.0.3 can be downloaded through: Hotfile. Updates in v1.0.3: * Fixed browser window losing focus after closing the Inventory list dialog, or pressing certain action buttons. It should be a bit less "strange" to use now. * Disabled buttons when logged out or timed out. * More button icons added. * Buttons are now double buffered - which stops the strange icon fade-in / fade-out after selection on Vista and Windows 7. * Added several button tooltips. * Menubar added, to fit in a lot more actions and shortcuts for the future. * Hotkeys dialog added. It shows you all the known DT hotkeys and how to enable them. * Page source dialog: Added select all ability (Ctrl+A), as well as Escape button to close. * Dialog creation changed to runtime rather than global. (You shouldn't notice much other than a slightly smaller memory footprint) * Subdialog default positions changed to "Owner Form Center". So, no more random positions on those. * We are now hiding several "strange" urls like google syndication, facebook, blanc, javascript e.a. that were reported earlier. Remember this is a Dragon Tavern logger, so while other webpages might work - it is not the main focus of this application. As a result of hiding these urls, the buttons and menu actions should be enabled/disabled in a more reliable & predictable manner. * Disabled "Return to tavern", if you are in the tavern. It isn't going to do you much good to go where you already are. * Added the list of monsters found in the tavern. * Now keeping track of the latest version of the application you started. So we can show a changelog on startup later. Inventory dialog: * Added "select common" button. * Changed select weight in to work as "this weight and greater". * OK button renamed to: "Portal It!" * Turned warning text red. Updates in v1.0.2: * Added application icon Main screen: * Button tab order improved. * Added "about" dialog. (Questionmark button topright) * Added some icons. It's not much, but looks better at least. * Page source button. Mostly for debugging purposes. * Inventory list button now has a better placement among it's fellows. * Inventory list button is now disabled properly. * Inventory list button can now be pressed even when you are not on your inventory page. It will try to load your inventory, "and then" open the dialog. Inventory dialog: * Button tab order improved. * Added 5 new buttons : Select all by weight: 10, 11, 12, 13, unselect all. * It will now tell you how many items you have selected. * Implemented number of cube charges available. * Show a warning if you select more items than the available cube charges. * No longer tries to recycle selected items if you do not have a cube. * Will not show certain buttons if you do not have a cube. Further updates Planned updated in the future should include better sorting, more analysis options of the data you have collected and more options to customize the interface.

Sunday, September 11, 2011

Music for today

Let's try something different.
How about some music?

Do you know Pong?
And not just "know of it" but actually KNOW pong, used to own the original Atari thing, with specialized controllers? Yeah, I'm that old I guess. But age aside it is more than a little amusing that such an old game still holds a place in people's hearts today. And, not just that - it actually makes a pretty amusing (and difficult) game at that. I present you with Pwong 2, go on try it. See if it surprises you in how bloody well difficult it is. I love it. and it has some great music as well ! Popcorn remix-EON

And, this one is for our English friends near London ;) Riot! Just because you can!

Now, since we're on the subject of the big green island anyhow, Scotland is pretty much the logical next step, right? Bagpipes! Oh yeah, but not the old ugly classic sound used to scare armies on the battlefield. No, bagpipes mixed with dance / trance / something... I don't know what to call it really, but it sounds good.

In order to keep this post "slightly" on topic of World of Warcraft, let's include the night elf dance with... Alizee - remixed of course ;) No offense to the girl, but compared to the remix the rest of her songs are just... not that interesting to listen to.

As well as one we Dutch know as "Hakkuhhhhhh"! Scooter - Kondor.

If that's not quite your thing, try the more throaty / metal approach. Stone Sour - Inhale

Too slow?
Ok, how about something a little faster then: DJ Paul Elstak - Rainbow in the sky. In terms of music I guess it's a bit dated, but still, one has to appreciate the classics.

Speaking of classics, I could listen to this one again and again:

Ahh, sweet memories.
Music by: Chris Huelsbeck - Visit his site!