
Monday, September 29, 2008
Short vacation

Friday, September 26, 2008
Rogue Trees

Tuesday, September 23, 2008
Crap to do during raids
Whether because of players not releasing and running back fast enough, tanks going afk, people not buffing, nobody having read a boss' strategy, people showing up with pvp spec, whatever. There will be times you got a few minutes to kill during the raid. Obviously you could start a long discussion on TeamSpeak about the meaning of life.... turn up the music, or.. well plenty of options really.
What do you usually do if you end up with a spare moment like that?
Some may remember the Bored in KZ post from earlier this year. You could play bingo! Obviously the chart could be modified to work for BT or Sunwell just as easily. And the big list of wow and other comics hasn't stopped growing either.
Supposedly the guys from popcap games (which appears to be on a blacklist on my peerguardian) are going to release a wow addon soon for a classic game called Bejewelled. Source: Wow Insider. Personally I hate bejewelled, never been any good at it, and doubt I ever will be. But, I'd keep still keep an eye on that. If it turns out they like making wow addon games, they might well start releasing more in the near future.
Dragon Tavern
It's a text based browser RPG, it was running an advert on the site so I figured I'd check it out. It's not half bad once you figure out how it works. There's a big long FAQ you can check out if you're confused. Maximum number of characters you can make it 20. Stay alive, and once you get enough points be sure to get yourself a "banner of exploration". If you're going to play around with it, be sure to join the competition group I made called: "Random Ravings". You'll be able to check your own progress vs some of my characters.
Comic Highlights
I realize I haven't given you a lot of comic links lately, but there's many many in my bookmarks. So let's see. Not sure if I've listed some of these before, but they're all pretty awesome so there's no harm in listing them again. Be sure to check em out.
Aikida.
The Awakened.
College Roomies.
The Demon's arrival.
Dresden Codak.
Exiern.
Flipside.
Grim Tales.
Kiwis.
Lowroad 75.
Sequential Art.
That should keep you busy a while. More at a later date.
WotLK not standing still
WotLK beta is still getting frequent updates. Inscription is aparently getting some craftable BoP shoulder enchants. MMOC also posted some screenshots of the new mounts mentioned earlier. Be sure to especially check out the Proto-Drakes, they look damn awesome. There's also a pic of the Albino drake which doesn't look very albino-ish imho.
Blizzard even managed to slip in some rogue updates again, Gouge awards one combo point once again.... go figure.
The combat tree is looking a bit better than last week. Vitality is changed to improve your energy regeneration by 10%, Agression was moved to Tier 5 and changed to 5 points which give a total of 10% dmg to your evisc, sinister strike and backstab. Some decent changes, but the main griefances still stand. Combat tier 4 stinks, and relentless strikes is still 5 points in the subtlety tree.


Saturday, September 20, 2008
New Mount Achievement



Friday, September 19, 2008
Ack!
Damnit, I had a post half finished about the 75 mount collecting achievement, but blogger decided that "everything" typed in the last 2 hours shouldn't be saved after all....
*poof* gone.
Well that sucks.. Seems the update is going to be a bit later then.
*grumble grumble*
I guess I really should work from notepad more often....
Update
Seems it was a blogger glitch. The half finished post is back! So I can get back to work on it.
Stay tuned! :P
*poof* gone.
Well that sucks.. Seems the update is going to be a bit later then.
*grumble grumble*
I guess I really should work from notepad more often....
Update
Seems it was a blogger glitch. The half finished post is back! So I can get back to work on it.
Stay tuned! :P
Wednesday, September 17, 2008
Blizzard store

Sunday, September 14, 2008
Short update
3.0.2 is on the PTR. So you're able to test it out.
Release date for WotLK is 13th of November 2008 bytheway. See: WoWHead as well.
The first part of the patch is already active on the background downloader, and measures a hefty ~800MB So, be sure to have your way with the wowwiki Patch mirrors in case the regular downloader isn't behaving the way it should. (As it tends to)
I've been working on the druid this week. Currently at lvl 54 and finishing the last few green quests in Searing Gorge. You can never have enough alts!
That's him right there. Ugly ass armor, so I make sure he's in catform as much as possible.
Still on the planning
Some stuff that may show up on the blog sooner or later, suggestions are always welcome, but these things quite simply don't write themselves.
* Why the 3.0.2 rogue trees suck.
* 1-375(450) Inscription levelling guide.
* Gaming Hardware.
Stay tuned :P

Thursday, September 11, 2008
Bind to Account
The rumors were true then.
Fortunately it won't work for "all" items. That'd be pretty pointless if that were the case. What am I talking about? Oh right, well the thing is.... Blizzard is adding a new "type" of item in WotLK. "Binds on Account". They'll be available for the next kind of heroic badges. Emblem of Heroism to be exact.
I kid you not, Gold colored text as was expected to be the artifact level item or such. But it seems that color is being used for account bound items now. Red will be artifact level. (Perhaps Frostmourne?)
You can find a list of some more items over at MMOC. The list is small still, but it appears there'll be plenty to spend your emblems on.
Mail caster shoulders, Mail physical shoulders, 2H axe, 1H Dagger, MH Sword, Bow, 2H Staff, 1H Caster mace, Caster leather, Caster Cloth, DPS Mail-Plate, Physical trinket, Caster Trinket and undoubtedly many more coming.
So, what are these?
It's quite simple really, it's a reach out from blizzard to all the QQ and whiney kids who complain about having to level from 1-70 all over again after already owning 2-8 max level characters. Aside of lowering the required XP from 60-70 by 30% they're adding these items. The shoulders as you can see will increase your XP gain from killing monsters by an additional 10%. It's not certain yet whether the other armor pieces will also gain your XP gains, but I highly doubt that.
The items are only available if you have a level 80 character. So blizzard still wants you to go out there and play the game to get them. The items are weak. Very weak even, and appear to be itemized in such a way to scale in much the same way as an equal level blue item would. Just look at the weapons. A lvl 80 blue sword would have 120.0 DPS, just like the BtA dagger would if you were level 80. The blue would have better stats though.
Obviously, this also means these items are a lot weaker than the level 80 epic badge gear would be. So you're not likely to buy any unless you're:
A: Planning to reroll
B: Already equipped in the best of the best and have nothing else to spend your badges on.
C: Are plain retarded.
What's the point?
As stated, it's a reach out from blizzard to help players level new characters faster. 10% extra XP, and always a good piece of armor and weapon at hand without having to worry too much about trying to find a group for uldaman, gnomeregan, scholomance, blackrock depths, etc, etc.
It's a great badge sink. See "B" a bit higher.
It also helps to urge some familiar altoholics to go and level at least "one" character all the way to 80 so you can farm badges to equip your alts with.
It urges players who normally can't be bothered to make alts, to start collecting gear for an alt, and perhaps even level it. This should help reduce the low number of tanks or healers at the high end of the game. In theory anyway.
It helps level the playfield at the twink stage. Anyone can get "good" items for their low level alts now without too much effort. Low level battle grounds would no longer be a complete massacre of blue geared chars vs green geared chars. Or perhaps more so...
What can you do?
Blizzard has responded on the finding of these items and confirmed what we know about them.
Mail them between your own characters on the same account. Finished making a shadow priest? Make a mage or warlock by re-using the same gear! Done with a paladin? Then you can make a Death knight or warrior just as easily.
Use them on a level 1 character and keep using them all the way to level 80, the stats will scale as you gain levels.
Use low level enchants on them.
What can you NOT do?
The itemlevel is marked as iLvl "1". That means that for any and all enchanting purposes these items can not be enchanted with anything but the most basic enchants that were available before TBC. e.g. lifestealing, fiery weapon, +4 to all stats on chest, 7 stamina on boots, stuff like that.
Mail the item to characters that are not on your account.
Put the item on the auction house.
Disenchant the item. Nope sorry, no easy shards.
What is still uncertain?
WotLK Also has some other new enchant type professions. A familiar example will be the ring enchants, these bound an item to your character. In the expansion there's wrist and leg enchants for leatherworkers, leg and cloak enchants for tailors, glove and feet enchants for engineers and even sockets on your chest, belt and gloves by blacksmiths. Those new enchants all cause the item to be bound to your character. How these will affect the new Bind to Account items is not certain yet. However, as it's not possible to use high level enchants on low level items, it's fairly safe to assume that you'll be unable to use any of the WotLK profession specific enchants on these items.
Another uncertainty, is how these items will be affected by character transfers. It seems logical that the items will remain with the character and be bound to the account that they arrive on. Yes it's possible to transfer a character from one account to another. Costs you a bit though.
Repair cost, will it scale too? Obviously having to repair an item worth 30g will be a bit much for your poor frequently dying alt. Having a repair cost of only 3 silver would be rather unfair to your level 80 character though. Can you mail the item if it's not repaired?
Some classes get a new type of armor when they reach level 40. Shamans, Paladins, Hunters, Warriors. Initiallyl they may use leather or mail, and then learn to use mail or plate when they reach 40. Would these armor pieces change from leather to mail automatically? It seems very unlikely.
Update: They do in fact upgrade. See this image or blizzard's confirmation.
So...
What do you think, good idea, bad idea? Personally I think the items should be toned down and scale like they were green items instead of blue items. Opinions may vary though.



Wednesday, September 10, 2008
Release the Hounds!


Sunday, September 07, 2008
Nax lewtz


Thursday, September 04, 2008
You dummy!

Wednesday, September 03, 2008
More rogue changes

Monday, September 01, 2008
Rogue tanking 101(.8)
As mentioned a couple of days ago in this post, this post is about rogue tanking.
You may be thinking, leather, barely 10k health, we're doomed for sure! Not quite. With proper gear a rogue can actually tank certain bosses. Threat and spell damage are the only real problems. Even bosses such as Mother shahraz and Illidan have successfully be tanked by rogues in the past. Unfortunately (or perhaps fortunately) this mechanic does not work everywhere. As said threat is an issue, in full avoidance gear we have very little DPS, and thus pathetic threat. The second issue is this, sunwell radiance. It basically ensures we'd have -25% avoidance and are thus unable to continue tanking in Sunwell.
It basically comes down to this. Rogue tanking is fun, hilarious in pvp, and a nice quirk to do in case one of your other tanks gets hit by a car. But, not a reason for you to steal armor off your druids, hunters, warriors or paladins. Just keep that in mind.
How much we'll be able to do in WotLK is still fairly uncertain, however blizzard has made the statement (threat?) that we won't likely be able to continue this fun abuse of the avoidance system in the upcoming expansion.
Quote:
I can't give you exact numbers, but you are correct that Sunwell Radiance was added simply because we let tanks get crazy high avoidance. It does feel like a bit of a band-aid, but when you think about the alternative we would have needed to balance those encounters (dodge, dodge, parry, dead), lower avoidance was probably the right call.
We've learned a lot about itemization since then and certainly have no plans of going back to Sunwell Radiance. But don't expect to get 100% avoidance any time soon.
Oh well. Let's make the most out of this while we can! Either way, I intend to gather an avoidance set as my second gear set in WotLK.
Speccing
Speccing for tanking is fairly straightforward, you really don't have much choice in the matter. Subtlety is primarily the way to go due to the +15% agility talent Sinister Calling. You could go Combat spec and take 2/2 Vitality, but the 13% less agility will ensure you'll be unable to gain enough avoidance.
Something like this should do the trick: Subtlety (raids) or Combat for better threat but less avoidance (5 man dungeons). Don't take it as a holy grail of any kind though, there's always room to improve the spec based on your needs and preferences.
Stat values
Before you can give gear a value, you'll need to know how much avoidance each stat is worth. This is largely made easy by Combat Ratings.
18.923 dodge rating = 1% dodge
22.4 parry rating = 1% parry
2.3654 defence rating = 1 defence
59,135 defence rating = 25 defence : +25 Defense will grant you an extra 1% Miss, Parry and Dodge = 3% avoidance total
We need to set all stats to a similar line, so we divide that by 3.
19,7116 defence rating = 8,33~ defence = 1% total
Agility
Agility is special since this stat can be affected by our talents, blessing of kings and sayge's dark fortune. Since the darkmoon faire is only active once a month we'll skip on that last buff for now.
20 agi = 1% dodge
1/20 = 1 agi = 0,05% avoidance
With Sinister Calling (+15%) + Blessing of Kings (+10%) the formula becomes : 1 x 1.1 x 1.15 = 1.265 agi.
So, 1 agi = 1.265 * (1% / 20) Dodge = 0.06325% Avoidance.
With Vitality (2%) instead of Sinister calling the formula is : 1 x 1.1 x 1.02 = 1.122 agi.
So, 1 agi = 1.122 * (1% / 20) Dodge = 0.0561% Avoidance.
Now, if for example you had 750 Agi total,
with SC + Kings you'd get 750 x 0.06325 = 47.4375% dodge
With Vitality + Kings you'd get 750 x 0.0561 = 42.075% dodge
47.4375 - 42.075 = 5.3625% dodge difference. Sinister calling is clearly the way to go for now.
Point values
1 Agility = 1.265 * (1% / 20) Dodge = 0.06325% avoidance
1 Dodge rating = 1/18.923 = 0.052845743275379168208000845531892% avoidance
1 Defence rating = 1/19,7116 = 0.050731377356895239705758011330025% avoidance
1 Parry rating = 1/22.4 = 0.044642857142857142857142857142857% avoidance
Agility seems to be the best choice out of the four stats. (Parry is good for threat though, but that's another story)
Avoidance Goal
So, how much avoidance do we actually need to be "un hittable"? This will vary slightly depending whether a boss is dual wielding or not as well if the boss has any special abilities which increase it's hit rating. Gurtogg Bloodboil and Illidan for instance have been changed to be counted as dual wielding mobs. Thus their base miss chance is 24% rather than 5% as most bosses. They've been given what appears to be a +19% hit chance talent however which means their normal attacks will still have a 5% miss chance but special instant attacks will have a 0% miss rate. Much like rogues.
You need 100% dodge, parry and/or avoidance in general not to be hit by mobs equal to your level. For each level that a mob/boss is a level higher than you they gain 0.6% to hit you. This is because your chance to parry, dodge and chance to be missed go down by 0.2% each. This is caused by the fact that they have 15 weaponskill more than your base defence. Their 365 vs your 350 at level 70.
As a result you'll need 100% + 3x 0.6% = 101.8% avoidance. Hence the clever post title ;)
Base Agility
Completely naked, with no talents the values below are your base agility. However, since we need to include the agility modifiers in all calculations we'll assume that blessing of kings and Sinister calling are active for the avoidance math and multiply the result by 0.06325%.
Night Elf : 163 * 0.06325% = 10.30975% avoidance
Gnome : 161 = 10.18325% avoidance
Troll : 160 = 10.12% avoidance
Blood Elf : 160 = 10.12% avoidance
Human : 158 = 9.9935% avoidance
Undead : 156 = 9.867% avoidance
Orc : 155 = 9.80375% avoidance
Dwarf : 154 = 9.7405% avoidance
Base dodge modifier : -0.59% dodge for rogues. Most classes have a 0% modifier, but blizzard decided to be evil and give us -0.59% so we wouldn't get too high dodge. Go figure.
I'm a troll myself, so I'll use that as a base example for now. 10.12% - 0.59% = 9.53%
Gems
Gems are the cake and butter to get you up to the avoidance limit. Since it's red gems that give +10 agility you may end up with a hefty price tag. No pain, no gain as they say. Dig deep in that bundle and get the best you can get. You'll also want to ignore socket bonusses for the most part. +2 stam, +4 Crit, +2 hit or +4 AP isn't going to help your avoidance at all.
Red
Delicate Crimson Spinel : 10 agi * 0.06325 = 0.6325% Avoidance
Delicate Living Ruby : 8 agi = 0.506% Avoidance if you wish to be cheap.
Subtle Crimson Spinel : 10 dodge = 0.528457432754% Avoidance
Flashing Crimson Spinel : 10 parry = 0.446428571429% Avoidance
As you can see, the Delicate Crimson Spinel is a clear winner for any socket.
Yellow + Red
These gems are tricky to get as you'll have to run some heroic dungeons, but mandatory if you wish to use the meta gem.
Glistening Fire Opal : 4 agi, 5 def = 0.506657744678% Avoidance
Stalwart Fire Opal : 5 def, 4 dodge = 0.46504071778% Avoidance
Glimmering Fire Opal : 5 parry, 4 def = 0.426140481457% Avoidance
blue + Red
Sadly there's no real blue gem alternatives to these gimp little purple things. Look on wow gem finder if you don't believe me.
Shifting Shadowsong Amethyst : 5 agi = 0.31625% Avoidance
Shifting Tanzanite : 5 agi = 0.31625% Avoidance
Shifting Nightseye : 4 agi = 0.253% Avoidance
Meta Gem
There's a few meta gems that you can use, but only one that doesn't "completely" nerf all your other sockets.
Relentless Earthstorm Diamond : 12 agi = 0.759% avoidance
Activation
To activate this Meta gem you need 2 blue and 2 yellow gems.
This can be done by simply socketing in 2 green gems and thus losing 2x 10 stats, but there are simply no viable green gems that give any avoidance at all. If there hadn't been any good orange gems this might have been a different case however. Heroic gems are no longer unique as of a recent patch so we can use the best that are available.
To activate the meta gem, you sacrifice:
4x Delicate Crimson Spinel : 0.6325 * 4 = 2.53% Avoidance
And replace these with:
2x Shifting Shadowsong Amethyst : 5 agi = 0.31625% * 2 = 0.6325% Avoidance
2x Glistening Fire Opal : 4 agi, 5 def = 0.506657744678 * 2 = 1.013315489356% Avoidance
Total loss
2.53 (4 red gems) - 0.6325 (2 blue) - 1.013315489356 (2 yellow) = 0.884184510644% Avoidance lost
0.884184510644 (total lost) - 0.759 (Meta gained) = 0.125184510644% Total Avoidance lost.
0.125184510644% (Total avoidance lost) / 0.06325% (1 agi) = 1.979201749312 Agi needed to compensate.
Meaning, you'd need to make sure you gain at least 2 agility from socket bonusses in order to make using a meta gem worthwhile. Not to mention the +3% extra damage from crits for threat. This shouldn't be too difficult I think. Unlike what some other people claim, using a meta gem can actually be beneficial for your total avoidance.
In theory it'll be easier in WotLK, since the new meta gems won't have requirements(or so I'm told). Also, jewelcrafters can make BoP gems for themselves that will fit all three sockets regardless of color to achieve extra socket bonusses without the loss of avoidance.
Avoidance socket bonus
These are suitable items for accommodating the activation of the meta gem, I think their socket bonus speaks for itself.
B: Quad Deathblow X44 Goggles : 71 Agi = 4.49075% Avoidance. 4 = 0.253% Bonus
B: Deathblow X11 Goggles : 58 Agi : 3.6685% Avoidance. 4 = 0.253% Bonus
B: Demontooth Shoulderpads : 58 Agi : 3.6685% Avoidance. 3 = 0.18975% Bonus
BY: Harness of Carnal Instinct : 74 Agi : 4.6805% Avoidance. 4 = 0.253% Bonus
BY: Shadowprowler's Chestguard : 70 agi = 4.4275% Avoidance. 4 = 0.253% Bonus
Y: Insidious Bands : 38 Agi = 2.403% Avoidance. 2 = 0.1265% Bonus
B: Gloves of the Forest Drifter : 54 Agi = 3.4155% Avoidance. 3 = 0.18975% Bonus
B: Shadowed Gauntlets of Paroxysm : 61 Agi = 3.85825% Avoidance. 3 = 0.18975% Bonus
Y: Wastewalker Gloves : 52 Agi = 3.289% Avoidance. 3 Dodge = 0.15853722982613750462400253659568% Bonus
B: Belt of One-Hundred Deaths : 49 Agi = 3.09925% Avoidance. 3 = 0.18975% Bonus
Y: Belt of the Silent Path : 44 Agi = 2.783% Avoidance. 2 = 0.1265% Bonus
BB: Belt of Deep Shadow : 52 Agi = 3.289% Avoidance. 3 = 0.18975% Bonus
B: Dunewind Sash : 41 agi = 2.59325% Avoidance. 3 = 0.18975% Bonus
B: Leggings of the Immortal Beast = 4.807% Avoidance. 4 = 0.253% Bonus
B: Skulker's Greaves : 62 Agi = 3.9215% Avoidance. 4 Dodge = 0.21138297310151667283200338212757% Bonus
Buffs
I'm not including blessing of kings on this list, as it is already included in the agility calculations.
Hunter - Scorpid Sting - 5% Avoidance
Druid - Insect Swarm - 2% Avoidance (Won't stack with Scorpid sting in the 3.0.2 patch)
Elixir of Major Agility : 35 Agi = 2.21375% Avoidance
Warp Burger / Grilled Mudfish : 20 Agi = 1.265% Avoidance
Scroll of Agility V : 20 Agi = 1.265% Avoidance
Mark of the Wild : 14 Agility (18.9 Improved) = 0.8855% Avoidance (1.195425% Improved)
Totem - Grace of Air : 77 agility (88.55 Improved) = 4.87025% Avoidance (5.6007875% Improved)
Embrace of the Dawn applied by a party member : 10 agility = 0.6325% Avoidance (not sure whether it stacks more than once)
Total available from the above buffs : 19.1724625% Avoidance
These buffs are also options, but aren't realistic to use very often.
Songflower Serenade : +15 Agi (Felwood)
Spirit of Zandalar : +50 Agi (Zone buff)
Sayge's Dark Fortune of Agility : +10% (Darkmoon Faire)
Enchants
Helm: Glyph of the Defender : 16 def, 17 dodge = 1.70864665% Avoidance
Shoulder: Greater Inscription of Warding : 15 dodge, 10 def = 1.299140953% Avoidance
Cloak: 12 agility = 0.759% Avoidance
Chest: 15 defense = 0.75949367% Avoidance
Bracers: 12 defense = 0.607594936% Avoidance
Gloves: 15 agility = 0.94875% Avoidance
Legs: Nethercleft Leg Armor : 12 agility = 0.759% Avoidance
Boots: 12 agility = 0.759% Avoidance
Rings: 2x 4 agility = 2 x 0.253% = 0.506% Avoidance
Weapons: 2x 20 Agi : 2 x 1.265% = 2.530% Avoidance : 2x mongoose is miles better for dps and threat, but procs are unreliable and will get you killed in the long run.
Total from enchants: 10.636626209% Avoidance
Gear
This list for Lootzor will show a decent collection sorted by avoidance value. And, you can always search manually using thottbot's recently added point based filtering. It's a bit clunky still though. Or even shadowpanther's list. And even this list on lootrank. Plenty of options really.
I've tried to add items for all tiers to this list, so it should be suitable for everyone.
All sockets are assumed to be filled with a +10 Agi red gem, all meta sockets are assumed to be empty.
Head
Quad Deathblow X44 Goggles : 71 Agi = 4.49075
Grimgrin Faceguard : 70 Agi = 4.4275
Mask of the Fury Hunter : 60 Agi = 3.795
Deathblow X11 Goggles : 58 Agi = 3.6685
Slayer's Helm : 55 Agi : 3.47875
Stealther's Helmet of Second Sight : 54 Agi = 3.4155
Duplicitous Guise : 53 agi = 3.35225 (Optimal -1.1385)
Cursed Vision of Sargeras : 49 agi = 3.09925
Mask of the Deceiver : 42 agi = 2.6565
Neck
Necklace of the Deep : 41 Agi = 2.59
Telonicus's Pendant of Mayhem : 27 agi = 1.70775
The Darkener's Grasp : 27 def, 23 dodge = 2.58519928397
Pendant of Titans : 21 def, 25 dodge = 2.386502506379
Jagged Bark Pendant : 26 agi = 1.6445
Clutch of Demise : 25 agi = 1.58125 (Optimal -1.00875)
Earthen Mark of Razing : 23 agi = 1.45475
Saberclaw Talisman : 21 agi = 1.32825
Shoulder
Brutal Gladiator's Leather Spaulders : 59 Agi : 3.73175
Demontooth Shoulderpads : 58 Agi : 3.6685
Slayer's Shoulderpads : 54 Agi = 3.4155
Shoulderpads of Assassination : 45 agi = 2.84625
Shoulderpads of the Stranger : 45 agi = 2.84625
Shoulderpads of Vehemence : 33 agi = 2.08725 (Optimal -1.6445)
Back / Cloak
Phoenix-Wing Cloak : 22 def, 27 dodge = 2.542925370287
Cloak of Unforgivable Sin : 36 agi = 2.277 (Optimal -0.265925370287)
Slikk's Cloak of Placation : 16 def 25 dodge = 2.132845619594
Illidari Cloak of Agility : 33 agi = 2.08725
Cloak of Enduring Swiftness : 12 agi 23 dodge = 1.974452095334
Devilshark Cape : 20 def, 18 dodge = 1.965850926095
Thalassian Wildercloak : 28 agi = 1.771
Chest
Slayer's Chestguard : 75 Agi = 4.74375
Auchenai Monk's Tunic : 54 agi, 24 dodge = 4.683797838609
Harness of Carnal Instinct : 74 Agi : 4.6805
Bladed Chaos Tunic : 72 agi = 4.554 (Optimal -0.18975)
Carapace of Sun and Shadow : 72 agi = 4.554
Warden's Hauberk : 69 Agi : 4.36425
Shadowprowler's Chestguard : 70 agi = 4.4275
Nether Shadow Tunic : 66 Agi : 4.1745
Tunic of the Dark Hour : 54 Agi = 3.4155
Wrist
Insidious Bands : 38 Agi = 2.4035
Guardian's Leather Bracers : 38 Agi = 2.4035
Slayer's Bracers : 37 Agi = 2.34025 (Optimal -0.06325)
Vambraces of Ending : 34 Agi = 2.1505
Shard-bound Bracers : 30 agi = 1.8975
Master Assassin Wristwraps : 27 agi = 1.70775
Hands / Gloves
Shadowed Gauntlets of Paroxysm : 61 Agi = 3.85825
Gloves of Dexterous Manipulation : 55 Agi = 3.47875
Gloves of the Forest Drifter : 54 Agi = 3.4155
Wastewalker Gloves : 52 Agi = 3.289
Gloves of Immortal Dusk : 50 Agi = 3.1625 (Optimal -0.69575)
Slayer's Handguards : 44 Agi = 2.783
Waist / Belt
Lurker's Grasp of Agility : 55 agi = 3.47875
Belt of Deep Shadow : 52 Agi = 3.289
Belt of One-Hundred Deaths : 49 Agi = 3.09925 (Optimal -0.3795)
Don Alejandro's Money Belt : 49 Agi = 3.09925
Belt of the Silent Path : 44 agi = 2.783
Girdle of Treachery : 41 Agi = 2.59325
Dunewind Sash : 41 agi = 2.59325
Slayer's Belt : 39 agi = 2.46675
Bladeangel's Money Belt : 35 agi = 2.21375
Legs / Pants
Leggings of the Immortal Beast : 76 Agi = 4.807
Leggings of the Immortal Night : 75 Agi = 4.74375 (Optimal -0.06325)
Tameless Breeches : 65 = 4.11125%
Trousers of the Scryers' Retainer : 63 Agi = 3.98475
Skulker's Greaves : 62 Agi = 3.9215
Wastewalker Leggings : 61 agi = 3.85825
Slayer's Legguards : 56 agi = 3.542
Feet / Boots
Nimble-foot Treads : 32 agi, 25 dodge = 3.345143581884
Shadowmaster's Boots : 50 Agi = 3.1625
Nyn'jah's Tabi Boots : 49 Agi = 3.09925
Edgewalker Longboots : 49 Agi = 3.09925
Slayer's Boots : 40 Agi = 2.53 (Optimal -0.815143581884)
Finger / Rings
Amber Band of Eluding : 21 agi, 21 dodge = 2.438186562
Arcane Loop of Eluding : 21 agi, 21 dodge = 2.438186562
Delicate Eternium Ring : 25 agi, 16 dodge = 2.426781892406
Ring of Sundered Souls : 18 def, 25 dodge = 2.234308374308
Arcane Loop of agility : 33 agi = 2.08725
Amber Band of agility : 32 agi = 2.024
Elementium Band of the Sentry : 20 def 19 dodge = 2.01869666937
Hard Khorium Band : 30 Agi = 1.8975 (Optimal -0.540686562)
Andormu's Tear : 10 def, 26 dodge = 1.881303098729
Band of the Eternal Champion : 29 Agi = 1.83425
Angelista's Revenge : 29 Agi = 1.83425 (Optimal -0.603936562)
Signet of Primal Wrath : 28 agi = 1.771
Trinkets
Shadowmoon Insignia : 36 def 32 dodge = 3.51739336966
Guardian's Alchemist Stone : 54 def = 2.739494377272
Scarab of Displacement : 42 def = 2.13071784899
Ancient Aqir Artifact : 45 parry = 2.008928571429
Moroes' Lucky Pocket Watch : 38 dodge = 2.008138244464
Brooch of the Immortal King : 32 def = 1.623404075421
Onyxia Blood Talisman : 20 parry 12 def = 1.50163367114
Weapons
Umbral Shiv OH : 32 Agi = 2.024 (You can use 2 of these, but your threat will be pathetic)
Blade of the Unrequited OH : 30 Agi = 1.8975
Rage MH : 30 agi = 1.8975
Crux of the Apocalypse : 28 Agu = 1.771
Blade of Infamy MH : 28 agi = 1.771
Felsteel Longblade MH : 26 Agi = 1.6445
The Sun Eater OH 13 def, 19 dodge = 1.663577027872
Fang of Kalecgos OH : 25 Agi = 1.58125
Vanir's Right Fist of Brutality MH : 23 Agi = 1.45475
Warglaive of Azzinoth MH : 22 agi = 1.3915 (Optimal -0.6325)
Warglaive of Azzinoth OH : 21 agi = 1.32825 (Optimal -0.69575)
Ranged slot
Barrel-Blade Longrifle : 36 Agi = 2.277
Twisted Blades of Zarak : 23 Agi = 1.45475
Legionkiller : 21 Agi = 1.32825
Arcanite Steam-Pistol : 20 agi = 1.265
Sunfury Bow of the Phoenix : 19 Agi = 1.20175
Golden Bow of Quel'Thalas : 18 Agi = 1.1385
Thori'dal, the Stars' Fury : 17 Agi = 1.07525 (Optimal -1.20175)
When one takes the highest available avoidance item for each slot, only skipping the alchemist trinket in favour of the scarab your total max avoidance from gear would be: 52.841303294821
The meta gem slot is still empty though.
Filling up the Meta slot
The goal is to use the minimum of 4 gems and get the most extra avoidance. As described above, doing so will mean we lose 0.884184510644 Avoidance.
Assuming you're an engineer and managed to get lucky enough to find yourself with a nice pair of Quad Deathblow X44 Goggles then you're pretty much set for the head piece. Alternatively there's the Mask of the Fury Hunter or Deathblow X11 Goggles you can use to insert the meta gem, but those have a lot less avoidance.
B: Quad Deathblow X44 Goggles : 71 Agi = 4.49075% Avoidance. 4 = 0.253% Bonus
Y: Insidious Bands : 38 Agi = 2.403% Avoidance. 2 = 0.1265% Bonus
BY: Harness of Carnal Instinct : 74 Agi : 4.6805% Avoidance. 4 = 0.253% Bonus
Using this combination would mean we only lose 1 agility on the chest, while we gain 10 agility in socket bonusses. This should more than cover the loss of 0.125184510644 avoidance we got by swapping out 4 of the red gems.
0.06325 * (10-1) = 0.56925% Avoidance gained, as well as 3% extra damage on crits.
Totals
Troll Rogue lvl 70 vs lvl 73 boss.
Professions: Enchanting + Engineering.
* Enchant Avoidance = 10.636626209%
* Base Dodge = 9.53%
* Base Parry = 5%
* Spec Avoidance = 10% (5% dodge 5% parry)
* Racial = 0% (Night elves get 1% dodge)
* Boss Miss Rate = 5%
* Buff Avoidance = 19.1724625%
* Sub Total Avoidance = 59.32% without gear
101.8 - 59.32 = 42.48% that gear needs to produce.
* Max Gear Avoidance = 52.841303294821% (Base gear) + 0.56925%(Meta change) = 53.410553294821%
* Grand Total Avoidance = 112.730553294821%
* To spare : 112.682553294821 - 101.8 = 10.930553294821% Avoidance.
For sunwell you'd need an extra 25% : http://thottbot.com/s45769
Which is simply not possible to obtain at this time.
When patch 3.0.2 hits the live servers Scorpid sting and Insect swarm will no longer stack, thus you'll need an additional 2% Avoidance. Or rather, you'll have 2% less to spare. See this blue post for details.
Optimal setup (High threat)
To tank effectively you'll need threat, lots of it. Sadly this isn't always possible. The 2p and 4p slayer's set bonus is very good, but in order to get it you'd have to sacrifice a lot of avoidance. Also, since you don't have any combat potency the 2p set bonus is pretty lacking as well.
I'll skip on the trinkets, as they'd reduce avoidance too much. Obviously you'll want the Blackened Naaru Sliver, Dragonspine trophy, Shard of Contempt or Madness of the betrayer if you have access to them.
Changing all the max items we used earlier into the ones marked as optimal would reduce avoidance by: -9.938942076171%
That will mess up the meta gem again however so you need to reduce that value by another: -0.56925%. Which causes you to end up at : -10.508192076171%
Don't forget you can also switch out the 2x20 agility for Mongoose. This means you'll lose 40*0.06325 = 2.53% Avoidance, but gain a lot of threat.
Since we had 10.930553294821 to spare, that's all good. We're losing another 2% in WotLK though, so you'll have to make some choices then. Realistically though, if you're able to ge the ones marked as optimal you shouldn't have too much difficulty skipping on 1-2 of them either and still do a lot of DPS.
Macros
This macro should allow you to test your current avoidance in game. It assumes 5% boss miss rate.
/script DEFAULT_CHAT_FRAME:AddMessage("Need 101.8 combined avoidance. Currently at:",0.8,0.8,1)
/script DEFAULT_CHAT_FRAME:AddMessage(GetDodgeChance() +GetBlockChance()+GetParryChance()+5+(GetCombatRating(CR_DEFENSE_SKILL) *150/355+20)*0.04,1,0.5,0)
Playstyle
Smash riposte whenever you can. Since you've got 10.x% parry and are taking a lot of blows in your general direction it should be available fairly often. A good amount of threat for very little energy is never a bad thing. Keep slice 'n dice active and rupture when the last stack drops off your target. If a boss has a cast timer for certain spells save your cloak of shadows to counter it. Onyxia's fire breath or gurtogg's acid breath for example. Since you've got max avoidance most boss enrage timers shouldn't be a problem for you. Low threat and aoe or random spells will definitely kill your raid buddies though. Never forget you need them to keep your avoidance the way it is.
Additional information
* Downfall. Project: rogue tank.
* The wow forums. this thread, and this one.
* Shadowpanther's rogue avoidance armor list.
* Thoughts for food. tank kit choices.
* WowWiki. Defense, Parry, Agility.
* EJ Forums. 100% avoidance, making a rogue tank, Survival itemlist. Look, even Hunters can do it.
* Recount forums: Rogue tanking.
* Raidcalc Rogue DPS Spreadsheet. Allows you to calculate most of the avoidance, and threat.
* Curse: Tank Totals addon.
ps: Cowgirl ate my bacon sandwitch :(











