3.1.1 + Hotfixes - Ulduar Balanced (Nerfed)

Blue post today. Ulduar has received some more hotfixes. Also see WoW Insider's page for a full listing of the accumulated fixes to Ulduar.

Most of these changes are hotfixed into live servers as of the 20'th of April 2009, the rest will become in effect as of today's client patch.

* The Saronite Animus in the heroic General Vezax encounter has had its health increased.
* The Mimiron hard mode has received the following changes: increased damage from Flames, increased damage from Frost Bomb (in heroic), increased damage from Water Spray, and increased the health bonus he receives from Emergency Mode.
* For the trash mobs leading to Mimiron: the damage from a Clockwork Sapper’s Energy Sap ability has been decreased, the Energy Sap no longer drains mana, and the health of Boomer XP-500 has been decreased.
* General Vezax’s abilities, Mark of the Faceless and Shadow Crash, may hit players in melee range depending on the situation and player setup.
* Players should no longer be able to quench the Unquenchable Flames debuff from a Molten Colossus by using spells like Cloak of Shadows or Divine Protection. The Molten damage from when Iron Constructs turn molten has been reduced, the ground damage from Scorch has been reduced, and the total health of Ignis himself has been reduced. (I noticed this yesterday evening....)
* For Ignis the Furnace master, Strength of the Creator will now only affect physical damage and he will have to wait for a short time to charge after casting Flame Jets. (Great change!)
* All of the additional creatures spawned during the XT-002 Deconstructor encounter can now be snared in either difficulty.
* It will be slightly more difficult to skip Tympanic Tantrum on XT-002 Deconstructor. (Meaning, you can't DPS her so hard that it's not cast at all between phases)
* For the Hodir encounter, the damage from Champion of Hodir’s Freezing Breath has been reduced, the haste effect from Starlight has been decreased, and the timer for the hard mode has been decreased.
* For the Thorim encounter, the Runic Colossus should stop channeling Runic Smash once engaged in combat, the Dark Rune Champion should no longer whirlwind after being disarmed, and the Runic Colossus should no longer melee when it charges.
* The Iron Council encounter has received the following changes: the amount healed through Electric Charge has been increased, the timer to Berserk has been increased, the range of Overload has been decreased, the Lightning Elementals are no longer immune to nature damage, Stormcaller Brundir's melee damage has been decreased (in normal mode), and increased Runemaster Molgeim's damage.
* The Kologarn encounter has received the following changes: the speed of the Eyebeam has been decreased, the amount of damaged required to break a player from Stone Grip has been decreased, and slightly decreased the amount of damage done by Stone Grip.
* Some changes we have made to the trash mobs in the Antechamber (the area near Iron Council) are: the Devastating Leap from the Chamber Overseer is now a Stun Mechanic, Champer Overseers should no longer be immune to disarm, standing on the Flaming Rune should no longer proc Runic Explosion, Iron Menders should be immune to charm, Charged Dwarves should be immune to charm, the damage from Ball Lightning cast by Lightning Charged Iron Dwarves has been decreased in heroic difficulty, and the damage of Runed Flame Jets have been decreased.
* The Auriaya encounter has received the following changes: Sanctum Sentries should no longer spawn while Auriaya is in combat and lowered the damage of Savage Pounce.
* The Mimiron encounter has received the following changes: the damage of Proximity Mines has been decreased, Proximity Mines should no longer explode and damage players after they explode and disappear, the initial cooldown of Shock Blast in phase 4 has been altered so it shouldn't be cast the same time as Laser Barrage in this phase, the casting time of Self Repair has been increased, and the health and damage of Assault Bots has been decreased in heroic mode.
* Emalon should no longer use any of his special abilities for a short time after casting Overcharge.
* The time between Mole Machines spawning in the Razorscale encounter has been slightly increased.

And some more unofficial

From: MMOC


* Ignis (10) - Scorch now inflicts 3770 to 4230 damage. (Down from 4713 to 5287)
* Ignis (25) - Scorch now inflicts 6032 to 6768 damage. (Down from 7540 to 8460)
* Thorim (25) - Lightning Charge now inflicts 17344 to 20156 damage. (Up from 13875 to 16125)
* Thorim (25) - Chain Lightning now inflicts 4625 to 5375 damage. (Up from 3700 to 4300)

Ulduar Hard Modes

* Flame Leviathan - Tower of Frost now increases health by 50%. (Up from 25%)
* Flame Leviathan - Tower of Storms now increases health by 50%. (Up from 25%)
* Flame Leviathan - Tower of Flames now increases health by 50%. (Up from 25%)
* Thorim - Sif's Frostbolt Volley now inflicts 11250 to 13750 damage. (Up from 9000 to 11000)
* Thorim - Sif's Frost Nova now inflicts 14138 to 15862 damage. (Up from 9425 to 10575)
* XT-002 Deconstructor - Heartbreak now increases damage by 35% (Up from 30%) and health by 45% (Up from 40%)

Talents and Classes

All talents will be wiped yet again. Free respecs for everyone!

Some class changes :

* Warlock: Fel Synergy now give you a 50/100% chance to heal your pet for 15% (down from 50/30%) of the amount of spell damage done by you.
* Deathknight: Death Strike will now heal the Death Knight for 5% of his or her maximum health per disease on the target, up to a maximum of 15%.
* Deathknight: Anti-Magic Shell now absorbs magical damage up to a maximum of 50% of the Death Knight's health. (Down from 100%)


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