Tuesday, May 20, 2008

May 20, 2008
Ming made an interesting post last night.

Like most people I'm very hungry for any and all information about WotLK and more than willing to share it. The below data seems partially realistic at least, even if it's unverified or confirmed.

These talents have a close resemblance to previous ideas posted by the community as well as several existing Diablo II talents and abilities. Keep in mind that all information is "alpha" and subject to heavy change even if it is real. Chances are the info is fake. But i won't withhold some nice speculation from you. Wishful thinking and all.

Sadly, no rogue or hunter information yet, only Deathknight, Druid, Warrior, Mage and Priest so far.

Well, here's the list, decide for yourself.


Black Ice - Increases your Frost and Shadow spell damage by $s1%
Bone Armor - "The caster is surrounded by 4 whirling bones. Each bone reduces the damage from the next spell or melee attack by 40% but is then consumed. Lasts 5 min."
Chromatic Rune Mastery - "Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance of converting into a Chromatic Rune. This Rune counts as a Blood, Frost or Unholy Rune. Lasts 10 sec."
Degeneration- "Instantly attack the target, dealing $s1% weapon damage and inflicting a disease dealing ${$m2*7} over $48428d. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect."
Army of the Dead - Summons an entire legion of your best Ghouls to fight by your side
Death and Decay - ${$m1+$AP*0.039} shadow damage inflicted every $t1 sec to all targets in the effected area for $d. Has a chance to cause affected targets to cower in fear.
Dirge - Whenever you kill a diseased target that yields experiance or honor you have a 5% chance of the corpse rising as a free Ghoul. You can have a maximum of 2 Ghouls at one time
Blood Gorged - When you are above 75% health, you do an additional 3% damage with any melee weapon
Dancing Runeblade - Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do
Rage of Rivendare - You do 2% additional weapon damage to diseased targets
Unholy Blight - A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 Runic Power
Hungering Cold - A wave of cold leeches all heat from the earth, freezing all enemies in the cone-shaped area, and causing 10 damage per Runic Power. The frozen terrain persists for 1 sec per 10 Runic Power and will freeze enemies that attempt to cross it


Improved Moonkin Form - Rank 1-3 : Effect unknown
Improved Tree of Life - "Increases your Armor while in Tree of Life Form by $s1%, and increases the effect of your Bark's Blessing by $s2%"
Living Seed - "When you gain a critical effect from your Swiftmend, Regrowth, Nourish or Healing Touch spell you have a $h% chance to plant a Living Seed on the target for $s1% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts $48504d."
Spark of Nature - "Increases the critical effect chance of your Swiftmend and Nourish spells by $s1%."
Nourish - Heals a friendly target for $s1. Heals for an additional $/4;s1 if Rejuvenation is on the target.
Flourish - Heals friendly party or raid members within $a1 yards of the target for $o1 over $d. The healing is applied quickly at first, and slows down as the Flourish reaches its full duration
Blinding Swarm - A swarm of insects that inflicts $s1 Nature damage to targets standing in the swarm. Chance to hit reduced by $m2% while standing in the swarm
Nature's Fury - Converts $s2% of your bonus healing into bonus spell damage. In addition, your Wrath and Starfire spells have a $h% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 10 sec. Stacks up to 3 times
Starfall - You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing $50288s1 Arcane damage, and an additional $50294s1 Arcane to all nearby targets within 10 yards. Maximum 20 stars. Lasts $d
Infected Wounds - Your Shred, Maul and Mangle attacks have a $h% chance to cause an Infected Wound in the target. The Infected Wound reduces the movement speed and casting speed of the target by $48482s1%. Stacks up to 5 times. Lasts $48482
Berserk - Removes all Stun, Fear, Snare and Movement Impairing Effects and increases your energy regeneration rate by 100% while in Cat form, and increases your total health by 20% while in Bear form. After the effect ends, the health is lost. Effect lasts 20 seconds


Permafrost (updated) - "Adds a Chill effect to your Icy Touch and Mind Freeze, reducing movement speed by 30% for 6 sec."
New food = sweet potato pie and strudles
New water = something stupid who cares
Netherwind Presence - Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a $h% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant
Arcane Barrage - Launches several missiles at the enemy target, causing $s1 Arcane damage
Burnout - Increases your spell critical damage bonus with all Fire spells by $s1% but every time you critical with a Fire spell you lose an additional $44450s1% of your total mana
Living Bomb - The caster becomes a living bomb, causing $44459s1 Fire damage to all enemies within $44459a1 yards every $44457t1 sec. After $44457t2 sec, a fiery explosion occurs causing an additional $44461s1 Fire damage to all enemies within $44461a1 yards
Chilled to the Bone - Increases the damage caused by your Frostbolt and Ice Lance spells by $s1% and reduces the movement speed of all chilled targets by an additional $s2%
Tundra Stalker - You deal 2% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold
Deep Freeze - Stuns the target for $d. Only usable on Frozen targets


Divine Providence - Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by $s1%
(Unknown) - Gives you a chance to gain a $49694s1% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a $49694s2% rate while casting. Lasts $49694d
Penance - Launches a volley of holy light at the target, causing $47666s1 Holy damage to an enemy, or $47750s1 healing to an ally every $47758t2 sec for $47758
Mind Rot - Drains $o1 mana from the target over $d.Mana drain, $s1 points every 5 seconds
Rapture - Causes your party members to gain mana equal to ${$m1/2}.1% of the healing done by your Greater Heal, Flash Heal and Penance spells
Guardian Spirit - Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts $48151d
Growing Pains - Converts $s3% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a $h% chance to refresh the duration of your Shadow Word: Pain on the target
Dispersion - You disperse into pure shadow energy, reducing all damage taken by $s1%. You are unable to attack or cast spells, but you regenerate $s2% health and mana every 1 sec for $d


Bladed Armor - You gain $s1 attack power for every 1000 points of your armor value
Spell Deflection - Reduces all spell damage taken by $s1% for 10 sec following a successful parry
Titan's Grip - Allows you to equip two-handed axes, maces and swords in one hand, but you attack $s2% slower then normal
Strength of Arms - Increases your Strength and total health by $s1%
Bladestorm - Instantly Whirlwind all nearby targets and for the next $d you will perform a whirlwind attack every $t1 seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed
Heroic Leap - Leap through the air and slam down on all enemies within $a3 yards of the target area, causing $s2% weapon damage and dazing them for $d
Sword and Board - When your Devastate and Shield Slam abilities deal damage they have a $h% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by $50227s1% for $50227
Shockwave - Sends a wave of force in front of the warrior, causing ${$m3/100*$AP} damage (based on attack power) and stunning all enemy targets within $a1 yards in a frontal cone for $d. This ability causes a high amount of threat


"While the Succubus is active, physical attacks done to you or your Succubus have a chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus' total health. This effect has a 6 second cooldown."

Mind Twisting - Deals $s1 damage and knocks the targets up in the air
Nightmare - Assault the target's mind, causing a powerful nightmare that deals $s2 Shadow damage to all enemies within 10 yards of the target. Lasts $d
Everlasting Affliction - Your Corruption, Siphon Life and Seed of Corruption spells gain an additional $s2% of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a $h% chance to reset the duration of your Corruption spell on the target
Atrocity - You devastate the area, causing Corruption (Rank to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration
Decimate - Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.
Eternal Flames - Your Searing Pain and Incinerate spells have a $h% chance to refresh the duration of your Immolate spell on the target, and increases the critical strike damage of your Destruction spells by an additional $s2%
Demonic Pact - Increases your Spirit by $s1% while your Demon is active. In addition, your pet attacks have a $s2% chance to increase your party's total Health and Damage by $48090s1%. Stacks up to 3 times. Lasts $48090
Metamorphosis - You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned
When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned.


Mind Shock - (Shaman) - Shocks an enemy with concussive force, inflicting Nature damage and slowing attack and casting speeds by $s2% for $d.Time between attacks increased by $s2%.
Martyr - (Paladin) - "Redirect all harmful spells directed at friendly targets to yourself for $d."
Improved Icebound Fortitude - (Death Knight) - "Increases the duration of your Icebound Fortitude. In addition your Icebound Fortitude will dispel any damage over time effects and replace them with heal over time effects. Armor increased by $s2%. Immune to Stun effects."
Miner's Revenge - (Mining?) - "Hurls your pick axe at the target, inflicting $s1 Physical damage, ignoring any armor."
Shield Break - (Uknown) - Break down the enemy's defenses, disarming any shield they have equipped or reducing the chance the enemy will block by $s3% for $d.


Also, if you wish to see Death Knights. See for yourself. As there are several images already on the web. WoR also has a nice list up which summarizes most of the info currently available.

More talent details here. It's a bit messy though.

Enchants and some more images

Wikidot lists some info and a "lot" of screens that were previously unreleased. Including enchants, mobs, weapons. Rogues will be especially pleased to learn of the following enchants : (Keep in mind the might be fake part though) All enchants are permanent and most of these require a lvl 60 or higher item, and rings are "enchanter only".

* Enchant Cloak - Haste: "Enchant a cloak to increase haste rating by 20."
* Enchant Cloak - Superior Agility: "Enchant a cloak to increase Agility by 16."
* Enchant Boots - Superior Agility: "Enchant boots to increase Agility by 16."
* Enchant Bracers - Greater Assault: "Enchant bracers to increase attack power by 38."
* Enchant Bracers - Expertise: "Enchant bracers to increase expertise rating by 15."
* Enchant Gloves - Greater Assault: "Enchant gloves to add 32 attack power."
* Enchant Gloves - Major Agility: "Eenchant boots to increase your agility by 20."
* Enchant Gloves - Expertise: "Enchant gloves to increase expertise rating by 15."
* Enchant Weapon - Greater Savagery: "Enchant a melee weapon to increase attack power by 90."
* Enchant Weapon - Exceptional Agility: "Enchant a melee weapon to increase Agility by 26."
* Enchant Weapon - Exceptional Striking: "Enchant a melee weapon to do 10 additional points of damage."
* Enchant Weapon - Deathfrost: "Enchant a weapon so your damaging spells and melee weapon hits occasionally inflict an additional 150 Frost damage and reduce the target's melee, ranged, and casting speed by 15% for 8 sec." (Remember this one?)
* Enchant Ring - Haste: "Enchant a ring to increase haste rating by 20."
* Enchant Ring - Assault: "Enchant a ring to increase attack power by 40."

Some images

Source : Wikidot. Since these images are hosted on imageshack, you'll have to be fast since imageshack is known to delete images which suck up too much band width.


Arthas 1
Arthas 2
Arthas 3
Arthas 4
Arthas Dancing


Northrend 1
Northrend 2
Northrend 3


Installation 1
Installation 2

Loading Screen

Loading Screen 1
Loading Screen 2
Loading Screen 3
Loading Screen 4
Loading Screen 5


2H Swords
1H Swords
Fist Weapons


Human (+helm)
All horde races
Night elf


Northrend Ice Giant
Dragonblight 1
Dragonblight 2

WotLK Main Title

YouTube stream


Aside throwing your pick around it looks like there's at least 3 new types of ore: Azurire, Saronite and Cobalt. (Descriptions cut down for text width reasons)

* Smelt Azurite : "Smelt azurite ore into an azurite bar."
* Smelt Saronite : "Smelt 10 saronite ore into a saronite bar."
* Smelt Cobalt : "Smelt cobalt ore into a cobalt bar."

* Smelt Froststeel : "Smelt 3 azurite bars and an eternal water into a froststeel bar."
* Smelt Hardened Azurite : "Smelt 10 azurite bars into a hardened azurite bar."
* Smelt Titansteel : "Smelt a saronite bar and titanium ore into a titansteel bar."

Zones - Official Preview (mash up)

And there are many more videos obviously.
I can't wait to see the actual beta Wrath of the Lich King, how about you?


Anonymous said...

Reads more like a community wishlist than actual talents. Very little creativity.

Anonymous said...

Am i the only one that notices this "Netherwind Prescense" is actually the mage t2 bonus?

Anonymous said...

Dude, lol at the DK talent... DIRGE!!!!!!!!!!!!!!!

Anonymous said...

Your images of Deathknights are fakes... Seriously, if you are going to fake something... think about it... the biggest clue is the glaring BURNING CURSADE logo... instead of Wrath of the Lich King logo...

also, if you know anything about photoshop and image editing, it is VERY easy to see where you have cut and pasted things onto the loading screen.

Also, in the "Death Knight" box for racials on the creation screen, as seen on the human -helm image... there is nothing.

Don't make a fake unless you can make it extremely well.

bbr said...

I guess you're fairly clueless how certain things work. Sandbox or private servers have their own way of functioning.

And " I " as you so profusely claim, did not put together the images.