Summer vacations and raiding, every guild seems to slow down as half the regular members are taking a 2-3 week vacation to a random sunny place in the world. The december month is worse, but still. Age of Conan has been around a while now, and just about all who tried it will tell you it isn't worth the bother. Buggy, unfinished, not enough end-game content. So, now that that has passed... Summer vacations have taken over the slowdown bug. One week you've happily got 35 people wanting to join the raid on a wednesday, the next week there's only 21 people in the raid. Some of which are actually alts or casuals. It's a bother, but better to farm at least "some" gear than to not raid at all. Or is it? The frustrations of those who do attend are mounting up higher each time you wipe on what previously were farmable bosses. Incentive to show up drops lower each day without any chance at progress. We've killed Illidan 4-5 times now, and have started taking some trips into sunwell to learn Kalecgos. However, with recent attendance we've had to call off due to a lack of healers. Some on business trips, some on vacations, some forced to go casual due to real life obligations. There isn't anything a guild can do other than recruit new people. But, new recruits are hard to get when your server has a 2.5 - 1 alliance to horde ratio with only 3-5 guilds actually doing endgame content. Not to mention the need to get those players gear and skill. It's like starting over, quite frustrating. I'll be glad when the vacation periods are over. But, how does your guild manage trough summer vacations or christmas? PS: I just uploaded a "Girls of Warcraft" gallery. I'm also open for suggestions on better (and faster) image hosts. Shareapic is free, unlimited space, size and bandwidth. But it's dreadfully slow currently.